Searched refs:mFlipTexture (Results 1 – 2 of 2) sorted by relevance
28 mFlipTexture = NULL; in Surface()68 if (mFlipTexture) in release()70 mFlipTexture->Release(); in release()71 mFlipTexture = NULL; in release()158 … presentParameters.BackBufferFormat, D3DPOOL_DEFAULT, &mFlipTexture, NULL); in resetSwapChain()413 device->SetTexture(0, mFlipTexture); in swap()465 if (mFlipTexture) in getRenderTarget()467 mFlipTexture->GetSurfaceLevel(0, &textureSurface); in getRenderTarget()
54 IDirect3DTexture9 *mFlipTexture; variable