Searched refs:mPreFlipBackBuffer (Results 1 – 2 of 2) sorted by relevance
269 device->GetRenderTarget(0, &mPreFlipBackBuffer); in applyFlipState()278 device->SetRenderTarget(0, mPreFlipBackBuffer); in restoreState()281 if (mPreFlipBackBuffer) in restoreState()283 mPreFlipBackBuffer->Release(); in restoreState()284 mPreFlipBackBuffer = NULL; in restoreState()
67 IDirect3DSurface9 *mPreFlipBackBuffer; variable