Searched refs:m_cosA (Results 1 – 1 of 1) sorted by relevance
71 : m_cosA(1.) in RotationTransform()82 rtn.m_cosA = m_cosA; in operator -()94 *x2 = x1 * m_cosA + y1 * m_sinA + m_postShiftX; in map()95 *y2 = y1 * m_cosA - x1 * m_sinA + m_postShiftY; in map()101 *x2 = stableRound(x1 * m_cosA + y1 * m_sinA) + m_postShiftX; in map()102 *y2 = stableRound(y1 * m_cosA - x1 * m_sinA) + m_postShiftY; in map()105 double m_cosA; member in WebCore::RotationTransform394 int cosA = transform.m_cosA > 0 ? 1 : -1; in _rotateBitmap()408 } else if (isZero(transform.m_cosA)) { in _rotateBitmap()493 m_rotation.m_cosA = a / c; in TransparentLayerDC()