Searched refs:m_depthStencilAttachment (Results 1 – 2 of 2) sorted by relevance
106 m_depthStencilAttachment = texture; in setAttachment()130 m_depthStencilAttachment = renderbuffer; in setAttachment()149 return m_depthStencilAttachment.get(); in getAttachment()165 else if (attachment == m_depthStencilAttachment.get()) in removeAttachment()166 m_depthStencilAttachment = 0; in removeAttachment()230 …if (checkInternalFormat && getInternalFormat(m_depthStencilAttachment.get()) != GraphicsContext3D:… in isIncomplete()232 if (!isValid(m_depthStencilAttachment.get())) in isIncomplete()256 m_depthStencilAttachment = 0; in deleteObjectImpl()276 if (isUninitialized(m_depthStencilAttachment.get())) { in initializeRenderbuffers()344 if (initDepth && initStencil && m_depthStencilAttachment) in initializeRenderbuffers()[all …]
84 …bool isDepthStencilAttached() const { return (m_depthStencilAttachment && m_depthStencilAttachment… in isDepthStencilAttached()89 RefPtr<WebGLObject> m_depthStencilAttachment; variable