Searched refs:m_isNPOT (Results 1 – 2 of 2) sorted by relevance
49 , m_isNPOT(false) in WebGLTexture()218 return m_isNPOT; in isNPOT()294 m_isNPOT = false; in update()297 m_isNPOT = true; in update()334 …if (m_isNPOT && ((m_minFilter != GraphicsContext3D::NEAREST && m_minFilter != GraphicsContext3D::L… in update()
123 bool m_isNPOT; variable