Searched refs:m_p1 (Results 1 – 9 of 9) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/ |
D | FloatQuad.cpp | 79 float left = min4(m_p1.x(), m_p2.x(), m_p3.x(), m_p4.x()); in boundingBox() 80 float top = min4(m_p1.y(), m_p2.y(), m_p3.y(), m_p4.y()); in boundingBox() 82 float right = max4(m_p1.x(), m_p2.x(), m_p3.x(), m_p4.x()); in boundingBox() 83 float bottom = max4(m_p1.y(), m_p2.y(), m_p3.y(), m_p4.y()); in boundingBox() 90 …return (m_p1.x() == m_p2.x() && m_p2.y() == m_p3.y() && m_p3.x() == m_p4.x() && m_p4.y() == m_p1.y… in isRectilinear() 91 … || (m_p1.y() == m_p2.y() && m_p2.x() == m_p3.x() && m_p3.y() == m_p4.y() && m_p4.x() == m_p1.x()); in isRectilinear() 96 return isPointInTriangle(p, m_p1, m_p2, m_p3) || isPointInTriangle(p, m_p1, m_p3, m_p4); in containsPoint()
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D | FloatQuad.h | 48 : m_p1(p1) in FloatQuad() 56 : m_p1(inRect.location()) in FloatQuad() 63 FloatPoint p1() const { return m_p1; } in p1() 68 void setP1(const FloatPoint& p) { m_p1 = p; } in setP1() 99 m_p1 += offset; in move() 107 m_p1.move(dx, dy); in move() 114 FloatPoint m_p1;
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D | Gradient.h | 95 …bool isZeroSize() const { return m_p0.x() == m_p1.x() && m_p0.y() == m_p1.y() && (!m_radial || m_r… in isZeroSize() 98 const FloatPoint& p1() const { return m_p1; } in p1() 101 void setP1(const FloatPoint& p) { m_p1 = p; } in setP1() 158 FloatPoint m_p1; variable
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D | Gradient.cpp | 39 , m_p1(p1) in Gradient() 53 , m_p1(p1) in Gradient() 77 if (m_p0.x() == m_p1.x()) { in adjustParametersForTiledDrawing() 83 if (m_p0.y() != m_p1.y()) in adjustParametersForTiledDrawing()
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/external/webkit/Source/WebCore/platform/graphics/cg/ |
D | GradientCG.cpp | 70 …m_gradient = CGShadingCreateRadial(colorSpace, m_p0, m_r0, m_p1, m_r1, colorFunction.get(), true, … in platformGradient() 72 m_gradient = CGShadingCreateAxial(colorSpace, m_p0, m_p1, colorFunction.get(), true, true); in platformGradient() 130 ASSERT(m_p0 == m_p1); in paint() 136 … CGContextDrawRadialGradient(context, platformGradient(), m_p0, m_r0, m_p1, m_r1, extendOptions); in paint() 141 CGContextDrawLinearGradient(context, platformGradient(), m_p0, m_p1, extendOptions); in paint()
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/external/webkit/Source/WebCore/platform/graphics/cairo/ |
D | GradientCairo.cpp | 51 … m_gradient = cairo_pattern_create_radial(m_p0.x(), m_p0.y(), m_r0, m_p1.x(), m_p1.y(), m_r1); in platformGradient() 53 m_gradient = cairo_pattern_create_linear(m_p0.x(), m_p0.y(), m_p1.x(), m_p1.y()); in platformGradient()
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/external/webkit/Source/WebCore/platform/graphics/qt/ |
D | GradientQt.cpp | 53 QPointF center = reversed ? m_p0 : m_p1; in platformGradient() 54 QPointF focalPoint = reversed ? m_p1 : m_p0; in platformGradient() 59 m_gradient = new QLinearGradient(m_p0.x(), m_p0.y(), m_p1.x(), m_p1.y()); in platformGradient()
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/external/webkit/Source/WebCore/platform/graphics/skia/ |
D | GradientSkia.cpp | 148 if (m_p0 == m_p1 && m_r0 <= 0.0f) { in platformGradient() 153 …m_gradient = SkGradientShader::CreateRadial(m_p1, radius, colors, pos, static_cast<int>(countUsed)… in platformGradient() 159 …m_gradient = SkGradientShader::CreateTwoPointRadial(m_p0, radius0, m_p1, radius1, colors, pos, sta… in platformGradient() 168 ASSERT(m_p0 == m_p1); in platformGradient() 171 SkPoint pts[2] = { m_p0, m_p1 }; in platformGradient()
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/external/webkit/Source/WebCore/platform/graphics/haiku/ |
D | GradientHaiku.cpp | 53 m_gradient = new BGradientLinear(m_p0, m_p1); in platformGradient()
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