Searched refs:m_preserves3D (Results 1 – 11 of 11) sorted by relevance
92 void setPreserves3D(bool preserves3D) { m_preserves3D = preserves3D; } in setPreserves3D()93 bool preserves3D() const { return m_preserves3D; } in preserves3D()162 bool m_preserves3D; variable
70 , m_preserves3D(false) in CCLayerImpl()
165 bool preserves3D() { return m_preserves3D; } in preserves3D()166 void setPreserves3D(bool value) { m_preserves3D = value; } in setPreserves3D()337 bool m_preserves3D;
66 m_preserves3D(false), in LayerAndroid()96 m_preserves3D(layer.m_preserves3D), in LayerAndroid()
256 bool preserves3D() const { return m_preserves3D; } in preserves3D()257 virtual void setPreserves3D(bool b) { m_preserves3D = b; } in setPreserves3D()404 bool m_preserves3D: 1; variable
71 , m_preserves3D(false) in GraphicsLayer()446 if (m_preserves3D) { in dumpProperties()448 ts << "(preserves3D " << m_preserves3D << ")\n"; in dumpProperties()
224 if (preserves3D == m_preserves3D) in setPreserves3D()563 if (m_preserves3D && !m_transformLayer) { in updateLayerPreserves3D()589 } else if (!m_preserves3D && m_transformLayer) { in updateLayerPreserves3D()
250 if (preserves3D == m_preserves3D) in setPreserves3D()584 if (m_preserves3D && !m_transformLayer) { in updateLayerPreserves3D()613 } else if (!m_preserves3D && m_transformLayer) { in updateLayerPreserves3D()
315 stream->writeBool(layer->m_preserves3D); in serializeLayer()432 layer->m_preserves3D = stream->readBool(); in deserializeLayer()
315 if (preserves3D == m_preserves3D) in setPreserves3D()
462 if (preserves3D == m_preserves3D) in setPreserves3D()