Searched refs:m_selectionStart (Results 1 – 3 of 3) sorted by relevance
51 , m_selectionStart(0) in RenderView()357 RenderObject* os = m_selectionStart; in selectionBounds()360 …if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionS… in selectionBounds()416 if (m_selectionStart == start && m_selectionStartPos == startPos && in setSelection()437 RenderObject* os = m_selectionStart; in setSelection()440 …if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionS… in setSelection()464 m_selectionStart = start; in setSelection()527 (m_selectionStart == obj && oldStartPos != m_selectionStartPos) || in setSelection()
78 RenderObject* selectionStart() const { return m_selectionStart; } in selectionStart()215 RenderObject* m_selectionStart; variable
103905 m_selectionStart and m_selectionEnd in RenderView point to garbage object.