Searched refs:m_stencilAttachment (Results 1 – 2 of 2) sorted by relevance
103 m_stencilAttachment = texture; in setAttachment()127 m_stencilAttachment = renderbuffer; in setAttachment()147 return m_stencilAttachment.get(); in getAttachment()163 else if (attachment == m_stencilAttachment.get()) in removeAttachment()164 m_stencilAttachment = 0; in removeAttachment()225 …if (checkInternalFormat && getInternalFormat(m_stencilAttachment.get()) != GraphicsContext3D::STEN… in isIncomplete()255 m_stencilAttachment = 0; in deleteObjectImpl()272 if (isUninitialized(m_stencilAttachment.get())) { in initializeRenderbuffers()350 setInitialized(m_stencilAttachment.get()); in initializeRenderbuffers()
83 … bool isStencilAttached() const { return (m_stencilAttachment && m_stencilAttachment->object()); } in isStencilAttached()88 RefPtr<WebGLObject> m_stencilAttachment; variable