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Searched refs:m_toMode (Results 1 – 2 of 2) sorted by relevance

/external/webkit/Source/WebCore/svg/
DSVGPathBlender.cpp50 if (m_fromMode == m_toMode) in blendAnimatedDimensonalFloat()
64 return m_toMode == AbsoluteCoordinates ? animValue + currentValue : animValue - currentValue; in blendAnimatedDimensonalFloat()
69 if (m_fromMode == m_toMode) in blendAnimatedFloatPoint()
86 if (m_toMode == AbsoluteCoordinates) in blendAnimatedFloatPoint()
101 …tPoint(fromTargetPoint, toTargetPoint), false, m_isInFirstHalfOfAnimation ? m_fromMode : m_toMode); in blendMoveToSegment()
103 …m_toCurrentPoint = m_toMode == AbsoluteCoordinates ? toTargetPoint : m_toCurrentPoint + toTargetPo… in blendMoveToSegment()
115 …tedFloatPoint(fromTargetPoint, toTargetPoint), m_isInFirstHalfOfAnimation ? m_fromMode : m_toMode); in blendLineToSegment()
117 …m_toCurrentPoint = m_toMode == AbsoluteCoordinates ? toTargetPoint : m_toCurrentPoint + toTargetPo… in blendLineToSegment()
129 …dDimensonalFloat(fromX, toX, BlendHorizontal), m_isInFirstHalfOfAnimation ? m_fromMode : m_toMode); in blendLineToHorizontalSegment()
131 m_toCurrentPoint.setX(m_toMode == AbsoluteCoordinates ? toX : m_toCurrentPoint.x() + toX); in blendLineToHorizontalSegment()
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DSVGPathBlender.h64 PathCoordinateMode m_toMode; variable