/external/webkit/Source/WebCore/platform/graphics/ |
D | IntPoint.h | 80 IntPoint() : m_x(0), m_y(0) { } in IntPoint() 81 IntPoint(int x, int y) : m_x(x), m_y(y) { } in IntPoint() 82 explicit IntPoint(const IntSize& size) : m_x(size.width()), m_y(size.height()) { } in IntPoint() 86 int x() const { return m_x; } in x() 89 void setX(int x) { m_x = x; } in setX() 93 void move(int dx, int dy) { m_x += dx; m_y += dy; } in move() 97 return IntPoint(m_x > other.m_x ? m_x : other.m_x, in expandedTo() 103 return IntPoint(m_x < other.m_x ? m_x : other.m_x, in shrunkTo() 114 return IntPoint(m_y, m_x); in transposedPoint() 163 int m_x, m_y;
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D | FloatPoint3D.h | 33 : m_x(0) in FloatPoint3D() 40 : m_x(x) in FloatPoint3D() 47 : m_x(p.x()) in FloatPoint3D() 54 : m_x(p.x()) in FloatPoint3D() 60 float x() const { return m_x; } in x() 61 void setX(float x) { m_x = x; } in setX() 70 m_x = x; in set() 76 m_x += dx; in move() 82 m_x *= sx; in scale() 89 return !m_x && !m_y && !m_z; in isZero() [all …]
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D | FloatPoint.h | 69 FloatPoint() : m_x(0), m_y(0) { } in FloatPoint() 70 FloatPoint(float x, float y) : m_x(x), m_y(y) { } in FloatPoint() 78 float x() const { return m_x; } in x() 81 void setX(float x) { m_x = x; } in setX() 85 m_x = x; in set() 90 m_x += dx; in move() 95 m_x *= sx; in scale() 103 return m_x * a.x() + m_y * a.y(); in dot() 109 return m_x * m_x + m_y * m_y; in lengthSquared() 142 float m_x, m_y;
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D | FloatPoint.cpp | 39 FloatPoint::FloatPoint(const IntPoint& p) : m_x(p.x()), m_y(p.y()) in FloatPoint() 48 m_x /= tempLength; in normalize() 61 transform.map(static_cast<double>(m_x), static_cast<double>(m_y), newX, newY); in matrixTransform() 68 transform.map(static_cast<double>(m_x), static_cast<double>(m_y), newX, newY); in matrixTransform()
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/external/webkit/Source/WebCore/platform/graphics/wince/ |
D | PlatformPathWinCE.cpp | 55 pp.m_x = c1x; in quadCurve() 66 pp.m_x = c1x * a + c2x * b + c3x * c; in quadCurve() 72 pp.m_x = c3x; in quadCurve() 95 pp.m_x = c1x; in bezier() 109 pp.m_x = c1x * a + c2x * b + c3x * c + c4x * d; in bezier() 115 pp.m_x = c4x; in bezier() 169 return point.m_x < origin.m_x ? in quadrant() 189 float m_x; member 192 PathVector() : m_x(0), m_y(0) {} in PathVector() 193 PathVector(float x, float y) : m_x(x), m_y(y) {} in PathVector() [all …]
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D | PlatformPathWinCE.h | 33 float m_x; member 35 const float& x() const { return m_x; } in x() 39 m_x = x; in set() 42 operator FloatPoint() const { return FloatPoint(m_x, m_y); } in FloatPoint() 45 m_x += offset.width(); in move() 50 m_x = p.x(); 54 void clear() { m_x = m_y = 0; } in clear()
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/external/webkit/Source/WebCore/platform/graphics/transforms/ |
D | RotateTransformOperation.cpp | 38 … return RotateTransformOperation::create(m_x, m_y, m_z, m_angle - m_angle * progress, m_type); in blend() 43 if (!fromOp || (fromOp->m_x == 0 && fromOp->m_y == 0 && fromOp->m_z == 1) || in blend() 44 (fromOp->m_x == 0 && fromOp->m_y == 1 && fromOp->m_z == 0) || in blend() 45 (fromOp->m_x == 1 && fromOp->m_y == 0 && fromOp->m_z == 0)) { in blend() 47 return RotateTransformOperation::create(fromOp ? fromOp->m_x : m_x, in blend() 58 fromT.rotate3d((float)(fromOp ? fromOp->m_x : 0), in blend() 63 toT.rotate3d((float)(toOp ? toOp->m_x : 0), in blend()
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D | TranslateTransformOperation.h | 45 … double x(const IntSize& borderBoxSize) const { return m_x.calcFloatValue(borderBoxSize.width()); } in x() 49 Length x() const { return m_x; } in x() 54 …virtual bool isIdentity() const { return m_x.calcFloatValue(1) == 0 && m_y.calcFloatValue(1) == 0 … in isIdentity() 64 return m_x == t->m_x && m_y == t->m_y && m_z == t->m_z; 70 return m_x.type() == Percent || m_y.type() == Percent; in apply() 76 : m_x(tx) in TranslateTransformOperation() 84 Length m_x; variable
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D | ScaleTransformOperation.h | 44 double x() const { return m_x; } in x() 49 virtual bool isIdentity() const { return m_x == 1 && m_y == 1 && m_z == 1; } in isIdentity() 59 return m_x == s->m_x && m_y == s->m_y && m_z == s->m_z; 64 transform.scale3d(m_x, m_y, m_z); in apply() 71 : m_x(sx) in ScaleTransformOperation() 79 double m_x; variable
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D | RotateTransformOperation.h | 44 double x() const { return m_x; } in x() 60 return m_x == r->m_x && m_y == r->m_y && m_z == r->m_z && m_angle == r->m_angle; 65 transform.rotate3d(m_x, m_y, m_z, m_angle); in apply() 72 : m_x(x) in RotateTransformOperation() 81 double m_x; variable
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D | TranslateTransformOperation.cpp | 34 …return TranslateTransformOperation::create(Length(m_x.type()).blend(m_x, narrowPrecisionToFloat(pr… in blend() 39 Length fromX = fromOp ? fromOp->m_x : Length(m_x.type()); in blend() 42 …return TranslateTransformOperation::create(m_x.blend(fromX, narrowPrecisionToFloat(progress)), m_y… in blend()
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D | ScaleTransformOperation.cpp | 33 return ScaleTransformOperation::create(m_x + (1. - m_x) * progress, in blend() 38 double fromX = fromOp ? fromOp->m_x : 1.; in blend() 41 return ScaleTransformOperation::create(fromX + (m_x - fromX) * progress, in blend()
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/external/webkit/Source/WebCore/rendering/style/ |
D | StyleTransformData.cpp | 31 , m_x(RenderStyle::initialTransformOriginX()) in StyleTransformData() 40 , m_x(o.m_x) in StyleTransformData() 48 return m_x == o.m_x && m_y == o.m_y && m_z == o.m_z && m_operations == o.m_operations; in operator ==()
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D | ShadowData.h | 43 : m_x(0) in ShadowData() 54 : m_x(x) in ShadowData() 74 int x() const { return m_x; } in x() 89 int m_x;
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
D | Tile.cpp | 51 : m_x(-1) in Tile() 89 if ((m_x != x) in setContents() 97 m_x = x; in setContents() 171 if (intersectWithRect(m_x, m_y, TilesManager::tileWidth(), TilesManager::tileHeight(), in markAsDirty() 199 this, m_x, m_y, isLayerTile(), m_state); in markAsDirtyInternal() 230 if (m_x < 0 || m_y < 0 || m_scale != scale) in drawGL() 241 this, m_x, m_y, fillPortion.x(), fillPortion.y(), in drawGL() 293 return (m_x >= viewTileBounds.x() in isTileVisible() 294 && m_x < viewTileBounds.x() + viewTileBounds.width() in isTileVisible() 310 const int x = m_x; in paintBitmap() [all …]
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/external/webkit/Source/WebCore/platform/graphics/win/ |
D | IntPointWin.cpp | 34 : m_x(p.x) in IntPoint() 41 POINT p = {m_x, m_y}; in operator POINT() 46 : m_x(p.x) in IntPoint() 53 POINTS p = {m_x, m_y}; in operator POINTS()
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/external/webkit/Source/WebCore/rendering/ |
D | InlineBox.h | 43 , m_x(0) in InlineBox() 78 , m_x(x) in InlineBox() 225 void setX(float x) { m_x = x; } in setX() 226 float x() const { return m_x; } in x() 236 float logicalLeft() const { return isHorizontal() ? m_x : m_y; } in logicalLeft() 241 m_x = left; in setLogicalLeft() 249 int logicalTop() const { return isHorizontal() ? m_y : m_x; } in logicalTop() 256 m_x = top; in setLogicalTop() 266 …ect() const { return isHorizontal() ? IntRect(m_x, m_y, m_logicalWidth, logicalHeight()) : IntRect… in logicalFrameRect() 329 float m_x; variable
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D | EllipsisBox.cpp | 56 …extRun::AllowTrailingExpansion, false, style->visuallyOrdered()), IntPoint(m_x + tx, m_y + ty + st… in paint() 67 tx += m_x + m_logicalWidth - m_markupBox->x(); in paint() 78 IntPoint(m_x + tx, m_y + ty + root()->selectionTop()), root()->selectionHeight())); in selectionRect() 96 context->clip(IntRect(m_x + tx, y + ty, m_logicalWidth, h)); in paintSelection() 98 IntPoint(m_x + tx, m_y + ty + y), h, c, style->colorSpace()); in paintSelection() 104 tx += m_x; in nodeAtPoint()
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/external/webkit/Source/WebCore/page/ |
D | WebKitPoint.h | 46 float x() const { return m_x; } in x() 49 void setX(float x) { m_x = x; } in setX() 54 : m_x(x) in m_x() function 59 float m_x, m_y; variable
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/external/webkit/Source/WebCore/svg/ |
D | SVGPathSegLinetoHorizontal.h | 33 , m_x(x) in SVGPathSegLinetoHorizontal() 37 float x() const { return m_x; } in x() 40 m_x = x; in setX() 45 float m_x;
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D | SVGPathSegWithContext.h | 79 float x() const { return m_x; } in x() 82 m_x = x; in setX() 96 , m_x(x) in SVGPathSegSingleCoordinate() 102 float m_x;
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D | PatternAttributes.h | 33 : m_x() in PatternAttributes() 55 SVGLength x() const { return m_x; } in x() 68 m_x = value; in setX() 139 SVGLength m_x;
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D | SVGPathSegCurvetoCubicSmooth.h | 33 , m_x(x) in SVGPathSegCurvetoCubicSmooth() 40 float x() const { return m_x; } in x() 43 m_x = x; in setX() 69 float m_x;
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D | SVGPathSegCurvetoQuadratic.h | 33 , m_x(x) in SVGPathSegCurvetoQuadratic() 40 float x() const { return m_x; } in x() 43 m_x = x; in setX() 69 float m_x;
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/external/webkit/Source/WebCore/platform/graphics/skia/ |
D | IntPointSkia.cpp | 39 : m_x(p.fX) in IntPoint() 46 SkIPoint p = { m_x, m_y }; in operator SkIPoint() 52 SkPoint p = { SkIntToScalar(m_x), SkIntToScalar(m_y) }; in operator SkPoint()
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