Searched refs:maxTextureAllocation (Results 1 – 1 of 1) sorted by relevance
394 int maxTextureAllocation = getMaxTextureAllocation(); in setCurrentTextureCount() local396 newTextureCount, m_currentTextureCount, maxTextureAllocation); in setCurrentTextureCount()397 if (m_currentTextureCount == maxTextureAllocation || in setCurrentTextureCount()402 m_currentTextureCount = std::min(newTextureCount, maxTextureAllocation); in setCurrentTextureCount()409 int maxTextureAllocation = getMaxTextureAllocation(); in setCurrentLayerTextureCount() local411 newTextureCount, m_currentLayerTextureCount, maxTextureAllocation); in setCurrentLayerTextureCount()423 if (m_currentLayerTextureCount == maxTextureAllocation || in setCurrentLayerTextureCount()428 m_currentLayerTextureCount = std::min(newTextureCount, maxTextureAllocation); in setCurrentLayerTextureCount()