Searched refs:mult1 (Results 1 – 2 of 2) sorted by relevance
321 float mult1 = 1.0f; in simpleUpdate() local324 mult1 = 1.0f; in simpleUpdate()327 mult1 = -1.0f; in simpleUpdate()330 mult1 = 1.0f; in simpleUpdate()333 mult1 = -1.0f; in simpleUpdate()339 …lTranslation(v.x + FastMath.sin(time * mult1) * 20, v.y + (FastMath.sin(time * mult1) * FastMath.c… in simpleUpdate()
75 int mult, mult1, mult2;87 mult1 = vec1_x * vec0_y - vec0_x * vec1_y;90 if( mult1 == 0 ) {96 if( mult1 > 0 && mult2 < 0 ) {99 if( mult1 < 0 && mult2 > 0 ) {108 if( mult1 > 0 )119 if( mult1 != 0 ) {