Searched refs:naxe (Results 1 – 1 of 1) sorted by relevance
390 int nbutton, naxe = -1; in SDL_SYS_JoystickUpdate() local467 naxe = joy->hwdata->axis_map[joyaxe]; in SDL_SYS_JoystickUpdate()473 if (v != joy->axes[naxe]) { in SDL_SYS_JoystickUpdate()474 SDL_PrivateJoystickAxis(joy, naxe, v); in SDL_SYS_JoystickUpdate()