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Searched refs:numBuffers (Results 1 – 11 of 11) sorted by relevance

/external/qemu/hw/
Dgoldfish_pipe.c349 pipeConnector_sendBuffers( void* opaque, const GoldfishPipeBuffer* buffers, int numBuffers ) in pipeConnector_sendBuffers() argument
352 const GoldfishPipeBuffer* buffers_limit = buffers + numBuffers; in pipeConnector_sendBuffers()
357 numBuffers); in pipeConnector_sendBuffers()
434 pipeConnector_recvBuffers( void* opaque, GoldfishPipeBuffer* buffers, int numBuffers ) in pipeConnector_recvBuffers() argument
526 zeroPipe_sendBuffers( void* opaque, const GoldfishPipeBuffer* buffers, int numBuffers ) in zeroPipe_sendBuffers() argument
529 while (numBuffers > 0) { in zeroPipe_sendBuffers()
532 numBuffers--; in zeroPipe_sendBuffers()
538 zeroPipe_recvBuffers( void* opaque, GoldfishPipeBuffer* buffers, int numBuffers ) in zeroPipe_recvBuffers() argument
541 while (numBuffers > 0) { in zeroPipe_recvBuffers()
545 numBuffers--; in zeroPipe_recvBuffers()
[all …]
Dgoldfish_pipe.h82 int (*sendBuffers)( void* pipe, const GoldfishPipeBuffer* buffers, int numBuffers );
85 int (*recvBuffers)( void* pipe, GoldfishPipeBuffer* buffers, int numBuffers );
/external/quake/quake/src/WinQuake/scitech/INCLUDE/
DMGLDOS.H54 MGLDC * MGLAPI MGL_createDisplayDC(m_int numBuffers);
55 MGLDC * MGLAPI MGL_createScrollingDC(m_int virtualX,m_int virtualY,m_int numBuffers);
DMGLWIN.H96 MGLDC * MGLAPI MGL_createDisplayDC(m_int numBuffers);
97 MGLDC * MGLAPI MGL_createSrollingDC(m_int virtualX,m_int virtualY,m_int numBuffers);
/external/quake/quake/src/QW/scitech/include/
Dmgldos.h54 MGLDC * MGLAPI MGL_createDisplayDC(m_int numBuffers);
55 MGLDC * MGLAPI MGL_createScrollingDC(m_int virtualX,m_int virtualY,m_int numBuffers);
Dmglwin.h96 MGLDC * MGLAPI MGL_createDisplayDC(m_int numBuffers);
97 MGLDC * MGLAPI MGL_createSrollingDC(m_int virtualX,m_int virtualY,m_int numBuffers);
/external/qemu/android/
Dhw-pipe-net.c239 netPipe_sendBuffers( void* opaque, const GoldfishPipeBuffer* buffers, int numBuffers ) in netPipe_sendBuffers() argument
246 const GoldfishPipeBuffer* buffEnd = buff + numBuffers; in netPipe_sendBuffers()
293 netPipe_recvBuffers( void* opaque, GoldfishPipeBuffer* buffers, int numBuffers ) in netPipe_recvBuffers() argument
300 GoldfishPipeBuffer* buffEnd = buff + numBuffers; in netPipe_recvBuffers()
Dhw-qemud.c1976 int numBuffers) in _qemudPipe_sendBuffers() argument
1987 if (numBuffers == 1) { in _qemudPipe_sendBuffers()
1997 for (n = 0; n < numBuffers; n++) { in _qemudPipe_sendBuffers()
2002 for (n = 0; n < numBuffers; n++) { in _qemudPipe_sendBuffers()
2017 _qemudPipe_recvBuffers(void* opaque, GoldfishPipeBuffer* buffers, int numBuffers) in _qemudPipe_recvBuffers() argument
2023 GoldfishPipeBuffer* endbuff = buffers + numBuffers; in _qemudPipe_recvBuffers()
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2ext.h745 …PICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
754 …d (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
/external/mesa3d/include/GLES2/
Dgl2ext.h745 …PICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
754 …d (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
/external/quake/quake/src/WinQuake/
Dsnd_android.cpp153 bufferQueue.numBuffers = 4; /* Four buffers in our buffer queue */ in TestPlaySawtoothBufferQueue()