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/external/webkit/Source/WebCore/platform/graphics/transforms/
DTransformationMatrix.cpp333 Vector4 perspectivePoint; in decompose() local
334 v4MulPointByMatrix(rightHandSide, transposedInversePerspectiveMatrix, perspectivePoint); in decompose()
336 result.perspectiveX = perspectivePoint[0]; in decompose()
337 result.perspectiveY = perspectivePoint[1]; in decompose()
338 result.perspectiveZ = perspectivePoint[2]; in decompose()
339 result.perspectiveW = perspectivePoint[3]; in decompose()