Searched refs:perspectiveW (Results 1 – 2 of 2) sorted by relevance
339 result.perspectiveW = perspectivePoint[3]; in decompose()347 result.perspectiveW = 1; in decompose()1051 blendFloat(fromDecomp.perspectiveW, toDecomp.perspectiveW, progress); in blend()1063 decomp.perspectiveW = 1; in decompose()1082 m_matrix[3][3] = (float) decomp.perspectiveW; in recompose()
256 double perspectiveX, perspectiveY, perspectiveZ, perspectiveW; member