Searched refs:perspectiveY (Results 1 – 2 of 2) sorted by relevance
337 result.perspectiveY = perspectivePoint[1]; in decompose()346 result.perspectiveX = result.perspectiveY = result.perspectiveZ = 0; in decompose()1049 blendFloat(fromDecomp.perspectiveY, toDecomp.perspectiveY, progress); in blend()1080 m_matrix[1][3] = (float) decomp.perspectiveY; in recompose()
256 double perspectiveX, perspectiveY, perspectiveZ, perspectiveW; member