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Searched refs:perspectiveY (Results 1 – 2 of 2) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/transforms/
DTransformationMatrix.cpp337 result.perspectiveY = perspectivePoint[1]; in decompose()
346 result.perspectiveX = result.perspectiveY = result.perspectiveZ = 0; in decompose()
1049 blendFloat(fromDecomp.perspectiveY, toDecomp.perspectiveY, progress); in blend()
1080 m_matrix[1][3] = (float) decomp.perspectiveY; in recompose()
DTransformationMatrix.h256 double perspectiveX, perspectiveY, perspectiveZ, perspectiveW; member