Searched refs:perspectiveZ (Results 1 – 3 of 3) sorted by relevance
58 if (decomp.perspectiveZ) { in blend()59 double val = -1.0 / decomp.perspectiveZ; in blend()
338 result.perspectiveZ = perspectivePoint[2]; in decompose()346 result.perspectiveX = result.perspectiveY = result.perspectiveZ = 0; in decompose()1050 blendFloat(fromDecomp.perspectiveZ, toDecomp.perspectiveZ, progress); in blend()1081 m_matrix[2][3] = (float) decomp.perspectiveZ; in recompose()
256 double perspectiveX, perspectiveY, perspectiveZ, perspectiveW; member