Searched refs:pointSprite (Results 1 – 5 of 5) sorted by relevance
281 boolean pointSprite = false; field in RenderState326 oc.write(pointSprite, "pointSprite", false); in write()364 pointSprite = ic.readBoolean("pointSprite", false); in read()424 public void setPointSprite(boolean pointSprite) { in setPointSprite() argument426 this.pointSprite = pointSprite; in setPointSprite()801 return pointSprite; in isPointSprite()981 state.pointSprite = additionalState.pointSprite; in copyMergedTo()983 state.pointSprite = pointSprite; in copyMergedTo()1068 …return "RenderState[\n" + "pointSprite=" + pointSprite + "\napplyPointSprite=" + applyPointSprite … in toString()
1141 additionalState.applyPointSprite = additionalState.pointSprite; in read()
131 public boolean pointSprite = false; field in RenderContext
506 if (state.isPointSprite() && !context.pointSprite) { in applyRenderState()516 context.pointSprite = true; in applyRenderState()517 } else if (!state.isPointSprite() && context.pointSprite) { in applyRenderState()525 context.pointSprite = false; in applyRenderState()1746 if (context.pointSprite) { in setupTextureParams()2439 if (context.pointSprite && mesh.getMode() != Mode.Points){ in renderMesh()2448 context.pointSprite = false; in renderMesh()
504 if (state.isPointSprite() && !context.pointSprite) { in applyRenderState()509 } else if (!state.isPointSprite() && context.pointSprite) { in applyRenderState()