Home
last modified time | relevance | path

Searched refs:poolSize (Results 1 – 4 of 4) sorted by relevance

/external/webkit/Source/JavaScriptCore/wtf/
DBumpPointerAllocator.h113 size_t poolSize = MINIMUM_BUMP_POOL_SIZE; variable
114 while (poolSize < minimumCapacity) {
115 poolSize <<= 1;
118 if (!poolSize)
122 PageAllocation allocation = PageAllocation::allocate(poolSize);
/external/srec/portable/src/
Dpmemblock.c282 static BOOL CreatePool(uint32 whichPool, uint32 poolSize) in CreatePool() argument
307 pMemory = malloc(poolSize * (1 << whichPool) + PARTITION_CONTROL_BLOCK_SIZE); in CreatePool()
320 … retval = pt_create(name, pMemory, 0, poolSize * (1 << whichPool) + PARTITION_CONTROL_BLOCK_SIZE, in CreatePool()
331 memoryPool[whichPool].poolInfo[currentNumberOfPools].size = poolSize; in CreatePool()
339 static BOOL AddPool(uint32 whichPool, uint32 poolSize) in AddPool() argument
344 return CreatePool(whichPool, poolSize); in AddPool()
/external/icu4c/i18n/
Duspoof_conf.cpp329 int32_t poolSize = stringPool->size(); in build() local
331 for (i=0; i<poolSize; i++) { in build()
/external/replicaisland/src/com/replica/replicaisland/
DGameObjectFactory.java207 public int poolSize; in GameObjectFactory() field in GameObjectFactory.ComponentClass
210 poolSize = size; in GameObjectFactory()
261 mComponentPools.add(new GameComponentPool(component.type, component.poolSize)); in GameObjectFactory()