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Searched refs:posBuf (Results 1 – 8 of 8) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/animation/
DSkeletonControl.java329 float[] posBuf = vars.skinPositions; in applySkinning() local
332 int iterations = (int) FastMath.ceil(fvb.capacity() / ((float) posBuf.length)); in applySkinning()
333 int bufLength = posBuf.length; in applySkinning()
336 bufLength = Math.min(posBuf.length, fvb.remaining()); in applySkinning()
337 fvb.get(posBuf, 0, bufLength); in applySkinning()
345 float vtx = posBuf[idxPositions++]; in applySkinning()
347 float vty = posBuf[idxPositions++]; in applySkinning()
349 float vtz = posBuf[idxPositions++]; in applySkinning()
370 posBuf[idxPositions++] = rx; in applySkinning()
372 posBuf[idxPositions++] = ry; in applySkinning()
[all …]
/external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/
DSkeletonPoints.java67 FloatBuffer posBuf = getFloatBuffer(Type.Position); in updateGeometry() local
68 posBuf.clear(); in updateGeometry()
73 posBuf.put(bonePos.getX()).put(bonePos.getY()).put(bonePos.getZ()); in updateGeometry()
75 posBuf.flip(); in updateGeometry()
76 vb.updateData(posBuf); in updateGeometry()
DSkeletonWire.java96 FloatBuffer posBuf = getFloatBuffer(Type.Position); in updateGeometry() local
97 posBuf.clear(); in updateGeometry()
102 posBuf.put(bonePos.getX()).put(bonePos.getY()).put(bonePos.getZ()); in updateGeometry()
104 posBuf.flip(); in updateGeometry()
105 vb.updateData(posBuf); in updateGeometry()
/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
DSphere.java150 FloatBuffer posBuf = BufferUtils.createVector3Buffer(vertCount); in setGeometryData() local
158 setBuffer(Type.Position, 3, posBuf); in setGeometryData()
210 posBuf.put(kSliceCenter.x + tempVa.x).put( in setGeometryData()
214 BufferUtils.populateFromBuffer(tempVa, posBuf, i); in setGeometryData()
243 BufferUtils.copyInternalVector3(posBuf, iSave, i); in setGeometryData()
264 posBuf.position(i * 3); in setGeometryData()
265 posBuf.put(0f).put(0f).put(-radius); in setGeometryData()
287 posBuf.put(0).put(0).put(radius); in setGeometryData()
DLine.java86 VertexBuffer posBuf = getBuffer(Type.Position); in updatePoints() local
88 FloatBuffer fb = (FloatBuffer) posBuf.getData(); in updatePoints()
93 posBuf.updateData(fb); in updatePoints()
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
DOBJLoader.java451 FloatBuffer posBuf = BufferUtils.createFloatBuffer(vertIndexMap.size() * 3); in constructMesh() local
486 posBuf.position(v0.index * 3); in constructMesh()
487 posBuf.put(v0.v.x).put(v0.v.y).put(v0.v.z); in constructMesh()
488 posBuf.position(v1.index * 3); in constructMesh()
489 posBuf.put(v1.v.x).put(v1.v.y).put(v1.v.z); in constructMesh()
490 posBuf.position(v2.index * 3); in constructMesh()
491 posBuf.put(v2.v.x).put(v2.v.y).put(v2.v.z); in constructMesh()
521 m.setBuffer(VertexBuffer.Type.Position, 3, posBuf); in constructMesh()
/external/jmonkeyengine/engine/src/core/com/jme3/scene/
DBatchNode.java149 FloatBuffer posBuf = (FloatBuffer) pvb.getData(); in updateSubBatch() local
157 …doTransformsTangents(posBuf, normBuf, tanBuf, bg.startIndex, bg.startIndex + bg.getVertexCount(), … in updateSubBatch()
160 …doTransforms(posBuf, normBuf, bg.startIndex, bg.startIndex + bg.getVertexCount(), bg.cachedOffsetM… in updateSubBatch()
162 pvb.updateData(posBuf); in updateSubBatch()
DMesh.java1209 VertexBuffer posBuf = getBuffer(VertexBuffer.Type.Position); in updateBound() local
1210 if (meshBound != null && posBuf != null){ in updateBound()
1211 meshBound.computeFromPoints((FloatBuffer)posBuf.getData()); in updateBound()