Searched refs:prevstate (Results 1 – 2 of 2) sorted by relevance
120 Uint32 prevstate; member357 Uint32 curstate,prevstate; in SDL_SYS_JoystickUpdate() local363 prevstate = atarijoysticks[numjoystick].prevstate; in SDL_SYS_JoystickUpdate()382 if (curstate != prevstate) { in SDL_SYS_JoystickUpdate()399 if ((curstate & IKBD_JOY_FIRE) && !(prevstate & IKBD_JOY_FIRE)) { in SDL_SYS_JoystickUpdate()402 if (!(curstate & IKBD_JOY_FIRE) && (prevstate & IKBD_JOY_FIRE)) { in SDL_SYS_JoystickUpdate()406 atarijoysticks[numjoystick].prevstate = curstate; in SDL_SYS_JoystickUpdate()441 if (curstate!=prevstate) { in SDL_SYS_JoystickUpdate()463 if ((curstate & button) && !(prevstate & button)) { in SDL_SYS_JoystickUpdate()466 if (!(curstate & button) && (prevstate & button)) { in SDL_SYS_JoystickUpdate()[all …]
99 YY_BUFFER_STATE prevstate; member