Searched refs:projectionMatrix (Results 1 – 15 of 15) sorted by relevance
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
D | Camera.java | 200 protected Matrix4f projectionMatrix = new Matrix4f(); field in Camera 277 cam.projectionMatrix = projectionMatrix.clone(); in clone() 341 this.projectionMatrix.set(cam.projectionMatrix); in copyFrom() 394 Matrix4f p = projectionMatrix.clone(); in setClipPlane() 1095 return projectionMatrix; in getProjectionMatrix() 1106 viewProjectionMatrix.set(projectionMatrix).multLocal(viewMatrix); in updateViewProjection() 1200 …projectionMatrix.fromFrustum(frustumNear, frustumFar, frustumLeft, frustumRight, frustumTop, frust… in onFrustumChange()
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/external/webkit/Source/WebCore/platform/graphics/chromium/cc/ |
D | CCVideoLayerImpl.cpp | 133 LayerChromium::drawTexturedQuad(context, layerRenderer()->projectionMatrix(), drawTransform(), in drawYUV() 156 LayerChromium::drawTexturedQuad(context, layerRenderer()->projectionMatrix(), drawTransform(), in drawRGBA()
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D | CCCanvasLayerImpl.cpp | 62 LayerChromium::drawTexturedQuad(context, layerRenderer()->projectionMatrix(), drawTransform(), in draw()
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D | CCPluginLayerImpl.cpp | 67 LayerChromium::drawTexturedQuad(context, layerRenderer()->projectionMatrix(), drawTransform(), in draw()
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D | CCLayerImpl.cpp | 179 toGLMatrix(&glMatrix[0], layerRenderer()->projectionMatrix() * renderMatrix); in drawDebugBorder()
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D | CCHeadsUpDisplay.cpp | 122 LayerChromium::drawTexturedQuad(context, m_layerRenderer->projectionMatrix(), in draw()
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
D | LayerChromium.cpp | 323 …exturedQuad(GraphicsContext3D* context, const TransformationMatrix& projectionMatrix, const Transf… in drawTexturedQuad() argument 335 toGLMatrix(&glMatrix[0], projectionMatrix * renderMatrix); in drawTexturedQuad()
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D | LayerTilerChromium.cpp | 416 …drawTexturedQuad(context, layerRenderer()->projectionMatrix(), tileMatrix, tileRect.width(), tileR… in draw() 432 …exturedQuad(GraphicsContext3D* context, const TransformationMatrix& projectionMatrix, const Transf… in drawTexturedQuad() argument 446 LayerChromium::toGLMatrix(&glMatrix[0], projectionMatrix * renderMatrix); in drawTexturedQuad()
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D | LayerTilerChromium.h | 114 …void drawTexturedQuad(GraphicsContext3D*, const TransformationMatrix& projectionMatrix, const Tran…
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D | RenderSurfaceChromium.cpp | 136 …LayerChromium::drawTexturedQuad(layerRenderer()->context(), layerRenderer()->projectionMatrix(), d… in drawSurface()
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D | LayerRendererChromium.h | 105 const TransformationMatrix& projectionMatrix() const { return m_projectionMatrix; } in projectionMatrix() function
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D | LayerChromium.h | 179 …static void drawTexturedQuad(GraphicsContext3D*, const TransformationMatrix& projectionMatrix, con…
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
D | TextureMapperGL.cpp | 210 TransformationMatrix projectionMatrix; member 393 …TransformationMatrix matrix = TransformationMatrix(data().projectionMatrix).multiply(modelViewMatr… in drawTexture() 594 data().projectionMatrix = matrix; in bindSurface()
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
D | ShaderProgram.cpp | 832 GLfloat projectionMatrix[16]; in drawVideoLayerQuad() local 833 GLUtils::toGLMatrix(projectionMatrix, renderMatrix); in drawVideoLayerQuad() 835 projectionMatrix); in drawVideoLayerQuad()
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/external/webkit/Source/WebCore/ |
D | ChangeLog-2010-12-06 | 75044 (WebCore::LayerRendererChromium::projectionMatrix):
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