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Searched refs:render_pipeline (Results 1 – 1 of 1) sorted by relevance

/external/quake/quake/src/WinQuake/
Dvid_sunxil.cpp158 static int render_pipeline[2]; variable
398 if (pipe(render_pipeline) < 0) in VID_Init()
1081 if (read(render_pipeline[1], &new, sizeof(new)) != sizeof (new)) { in drain_renderpipeline()
1091 if (write(render_pipeline[0], &new, sizeof (new)) != sizeof(new)) in drain_renderpipeline()
1122 if (write(render_pipeline[1], &image, sizeof(image)) != sizeof (image)) in sched_update()
1125 if (read(render_pipeline[1], &new, sizeof(new)) != sizeof (new)) in sched_update()
1146 while (read(render_pipeline[0], &image, sizeof (image)) == sizeof(image)) { in update_thread()
1159 if (write(render_pipeline[0], &image, sizeof (image)) != sizeof(image)) in update_thread()