Searched refs:replaySavedEvents (Results 1 – 15 of 15) sorted by relevance
39 void replaySavedEvents(HRESULT* oleDragAndDropReturnValue = 0);
211 replaySavedEvents(); in mouseDownCallback()295 replaySavedEvents(); in mouseUpCallback()351 void replaySavedEvents(HRESULT* oleDragAndDropReturnValue) in replaySavedEvents() function
510 replaySavedEvents(&oleDragAndDropReturnValue); in doDragDrop()
37 void replaySavedEvents();
541 replaySavedEvents(); in sendOrQueueEvent()592 void replaySavedEvents() in replaySavedEvents() function
43 + (void)replaySavedEvents;
119 [EventSendingController replaySavedEvents];
382 [EventSendingController replaySavedEvents];554 + (void)replaySavedEvents
96 void replaySavedEvents(bool flush);
547 replaySavedEvents(event->type() != QEvent::MouseMove); in sendOrQueueEvent()550 void EventSender::replaySavedEvents(bool flush) in replaySavedEvents() function in EventSender
125 void replaySavedEvents();
344 replaySavedEvents(); in doDragDrop()419 replaySavedEvents(); in mouseUp()705 void EventSender::replaySavedEvents() in replaySavedEvents() function in EventSender
8636 (replaySavedEvents):8643 Call replaySavedEvents directly to force synchronous handling of drag and drop.12374 Move the call to replaySavedEvents from doDragDrop to doMouseMove because we don't want to19737 (+[EventSendingController replaySavedEvents]):
26610 (replaySavedEvents): Remove comment.29854 (EventSender::replaySavedEvents):31821 (mouseMoveToCallback): Don't automatically replaySavedEvents for mouse motion.31922 (EventSender::replaySavedEvents):32306 (replaySavedEvents): Pause when an event has a delay and defer to dispatchEvent.
20056 (EventSender::replaySavedEvents):27764 (replaySavedEvents): Ditto.29306 (replaySavedEvents):31416 (replaySavedEvents):