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/external/webkit/Source/WebCore/manual-tests/
Dsvg-animated-gifs.svg5 … <text x="0" y="15">There should be only one animated image here, rotated, and not clipped:</text>
/external/webkit/Source/WebCore/css/
DWebKitCSSMatrix.idl78 // Returns this matrix rotated by the passed values.
83 // Returns this matrix rotated about the passed axis by the passed angle.
/external/chromium-trace/src/shared/css/
Dbubble.css65 /* No border on the right or top (inner sides of the rotated square) because
/external/freetype/src/truetype/
Dttobjs.h278 FT_Bool rotated; /* `is the glyph rotated?'-flag */ member
Dttobjs.c951 metrics->rotated = FALSE; in tt_size_init_bytecode()
/external/mesa3d/docs/OLD/
DMESA_sprite_point.spec73 squares. One could define rotated texture images if desired. A 3D
/external/quake/quake/src/QW/client/
Dgl_rsurf.c1115 qboolean rotated; in R_DrawBrushModel() local
1124 rotated = true; in R_DrawBrushModel()
1133 rotated = false; in R_DrawBrushModel()
1145 if (rotated) in R_DrawBrushModel()
/external/quake/quake/src/WinQuake/
Dgl_rsurf.cpp1184 qboolean rotated; in R_DrawBrushModel() local
1193 rotated = true; in R_DrawBrushModel()
1202 rotated = false; in R_DrawBrushModel()
1214 if (rotated) in R_DrawBrushModel()
/external/llvm/lib/Target/CellSPU/
DSPUNodes.td94 // Vector rotate left, bits shifted out of the left are rotated in on the right
/external/llvm/test/Transforms/LoopRotate/
Ddbgvalue.ll44 ; Ensure that the loop increment basic block is rotated into the tail of the
/external/llvm/test/Transforms/LoopIdiom/
Dbasic.ll24 ; This is a loop that was rotated but where the blocks weren't merged. This
168 ; This is a loop that was rotated but where the blocks weren't merged. This
/external/flac/libFLAC/ia32/
Dlpc_asm.nasm473 shufps xmm2, xmm2, 93h ; 93h=2-1-0-3 => xmm2 gets rotated left by one float
524 shufps xmm2, xmm2, 93h ; (3) 93h=2-1-0-3 => xmm2 gets rotated left by one float
526 shufps xmm3, xmm3, 93h ; (4) 93h=2-1-0-3 => xmm3 gets rotated left by one float
591 shufps xmm2, xmm2, 93h ; 93h=2-1-0-3 => xmm2 gets rotated left by one float
592 shufps xmm3, xmm3, 93h ; 93h=2-1-0-3 => xmm3 gets rotated left by one float
593 shufps xmm4, xmm4, 93h ; 93h=2-1-0-3 => xmm4 gets rotated left by one float
/external/llvm/test/CodeGen/X86/
Dblock-placement.ll967 ; 2) The exiting edge from the loop which is rotated to be laid out at the
975 ; First rotated loop top.
982 ; Second rotated loop top
986 ; Third rotated loop top
/external/tcpdump/tests/
Dprint-AA.out84 Log files are placed in <TT>/var/log/apache</TT>, and will be rotated
Dprint-AA.new84 Log files are placed in <TT>/var/log/apache</TT>, and will be rotated
Dprint-A.out84 Log files are placed in <TT>/var/log/apache</TT>, and will be rotated
Dprint-A.new84 Log files are placed in <TT>/var/log/apache</TT>, and will be rotated
/external/qemu/docs/
DANDROID-SKIN-FILES.TXT58 Each part can be independently positioned and/or rotated in a 'layout'.
/external/qemu/
DCHANGES.TXT136 the emulator window to landscape mode resulted in incorrectly rotated
392 Also, trackball emulation is fixed in rotated/landscape mode now.
424 - Fix scrollwheel Dpad emulation in rotated mode. before that, using the
460 - Fix scrollwheel Dpad emulation in rotated mode. before that, using the
/external/webkit/Source/WebCore/page/
DDOMWindow.idl205 // 0 is straight up; -90 is when the device is rotated 90 clockwise;
206 // 90 is when rotated counter clockwise.
/external/chromium/chrome/browser/policy/proto/
Ddevice_management_backend.proto182 // If the public key has been rotated on the server, the new public
/external/quake/quake/src/QW/
Dqwchangelog.txt147 - fixed the z-angle on entities (for example, the flag was rotated wrong)
Dqwrlnote.txt187 - fixed the z-angle on entities (for example, the flag was rotated wrong)
/external/webkit/Source/WebCore/platform/chromium/
DScrollbarThemeChromiumMac.mm409 …// The Aqua scrollbar is buggy when rotated and scaled. We will just draw into a bitmap if we det…
/external/webkit/Source/WebCore/platform/mac/
DScrollbarThemeMac.mm510 …// The Aqua scrollbar is buggy when rotated and scaled. We will just draw into a bitmap if we det…

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