Searched refs:sCurrentAllocationNumberArray (Results 1 – 1 of 1) sorted by relevance
80 uint32 sCurrentAllocationNumberArray[NUM_TRACKING_BINS]; member124 gMemoryTracking.sCurrentAllocationNumberArray[i] = 0; in MemoryTrackingInit()212 gMemoryTracking.sCurrentAllocationNumberArray[bin]++; in MemoryTrackingAdd()214 …if (gMemoryTracking.sCurrentAllocationNumberArray[bin] > gMemoryTracking.sMaximumAllocationNumberA… in MemoryTrackingAdd()215 …ryTracking.sMaximumAllocationNumberArray[bin] = gMemoryTracking.sCurrentAllocationNumberArray[bin]; in MemoryTrackingAdd()229 gMemoryTracking.sCurrentAllocationNumberArray[bin]--; in MemoryTrackingDelete()