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Searched refs:setVertexSourceToArray (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/
DGrTesselatedPathRenderer.cpp481 target->setVertexSourceToArray(layout, base, count); in onDrawPath()
491 target->setVertexSourceToArray(layout, &base[i], size); in onDrawPath()
498 target->setVertexSourceToArray(layout, base, count); in onDrawPath()
579 target->setVertexSourceToArray(layout, &tri_verts[0], 3); in onDrawPath()
592 target->setVertexSourceToArray(layout, vertices.begin(), vertices.count()); in onDrawPath()
DGrDrawTarget.h383 void setVertexSourceToArray(GrVertexLayout vertexLayout,
DGrDrawTarget.cpp629 void GrDrawTarget::setVertexSourceToArray(GrVertexLayout vertexLayout, in setVertexSourceToArray() function in GrDrawTarget
DGrContext.cpp1173 target->setVertexSourceToArray(layout, positions, vertexCount); in drawVertices()