Searched refs:setViewMatrix (Results 1 – 9 of 9) sorted by relevance
341 void setViewMatrix(const GrMatrix& m) { fViewMatrix = m; } in setViewMatrix() function416 fDrawState->setViewMatrix(fSavedMatrix); in set()420 ds->setViewMatrix(newMatrix); in set()426 fDrawState->setViewMatrix(fSavedMatrix); in set()
494 drawState->setViewMatrix(GrMatrix::I()); in internalDrawPath()
1130 drawState->setViewMatrix(GrMatrix::I()); in AutoDeviceCoordDraw()1135 drawState->setViewMatrix(fViewMatrix); in ~AutoDeviceCoordDraw()
445 drawState->setViewMatrix(GrMatrix::I()); in onDrawPath()
619 drawState->setViewMatrix(GrMatrix::I()); in onDrawPath()
597 drawState->setViewMatrix(GrMatrix::I()); in setupClipAndFlushState()
1782 drawState->setViewMatrix(matrix); in internalWriteRenderTargetPixels()1915 fGpu->drawState()->setViewMatrix(m); in setMatrix()
347 fHWDrawState.setViewMatrix(matrix); in recordHWViewMatrix()751 fHWDrawState.setViewMatrix(GrMatrix::InvalidMatrix()); in flushGraphicsState()
440 fHWDrawState.setViewMatrix(GrMatrix::InvalidMatrix()); in onResetContext()