/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Shadow/ |
D | PostShadowPSSM15.frag | 70 float shadow = 0.0; 72 shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy+pixSize*(vec2(-1.5, 1.5)+o), projCoord.zw)); 73 shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy+pixSize*(vec2( 0.5, 1.5)+o), projCoord.zw)); 74 shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy+pixSize*(vec2(-1.5, -0.5)+o), projCoord.zw)); 75 shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy+pixSize*(vec2( 0.5, -0.5)+o), projCoord.zw)); 76 shadow *= 0.25; 77 return shadow; 105 float shadow = 0.0; 115 shadow += SHADOWCOMPARE(tex, coord); 119 shadow = shadow / (KERNEL * KERNEL); [all …]
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D | PostShadowPSSM.frag | 67 float shadow = 0.0; 69 shadow += Shadow_DoShadowCompareOffset(tex,projCoord,vec2(-1.5, 1.5) + o); 70 shadow += Shadow_DoShadowCompareOffset(tex,projCoord,vec2( 0.5, 1.5) + o); 71 shadow += Shadow_DoShadowCompareOffset(tex,projCoord,vec2(-1.5, -0.5) + o); 72 shadow += Shadow_DoShadowCompareOffset(tex,projCoord,vec2( 0.5, -0.5) + o); 73 shadow *= 0.25 ; 74 return shadow; 90 float shadow = 0.0; 95 shadow += clamp(Shadow_DoShadowCompareOffset(tex,projCoord,vec2(x,y)) + 101 shadow = shadow / (KERNEL * KERNEL); [all …]
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/external/chromium/chrome/browser/chromeos/login/ |
D | rounded_rect_painter.cc | 81 int shadow, in DrawRoundedRectShadow() argument 88 shadow / 2, SkBlurMaskFilter::kNormal_BlurStyle); in DrawRoundedRectShadow() 92 SkIntToScalar(x + shadow / 2), SkIntToScalar(y + shadow / 2), in DrawRoundedRectShadow() 93 SkIntToScalar(x + w - shadow / 2), SkIntToScalar(y + h - shadow / 2)); in DrawRoundedRectShadow() 107 int shadow = border->shadow; in DrawRectWithBorder() local 119 if (border->shadow > 0) { in DrawRectWithBorder() 125 shadow, shadow_color); in DrawRectWithBorder() 129 padding + shadow, in DrawRectWithBorder() 130 padding + shadow - shadow / 3, in DrawRectWithBorder() 131 w - 2 * padding - 2 * shadow, in DrawRectWithBorder() [all …]
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/external/webkit/Source/WebCore/rendering/style/ |
D | ShadowData.cpp | 59 static inline void calculateShadowExtent(const ShadowData* shadow, int additionalOutlineSize, int& … in calculateShadowExtent() argument 62 int blurAndSpread = shadow->blur() + shadow->spread() + additionalOutlineSize; in calculateShadowExtent() 63 if (shadow->style() == Normal) { in calculateShadowExtent() 64 shadowLeft = min(shadow->x() - blurAndSpread, shadowLeft); in calculateShadowExtent() 65 shadowRight = max(shadow->x() + blurAndSpread, shadowRight); in calculateShadowExtent() 66 shadowTop = min(shadow->y() - blurAndSpread, shadowTop); in calculateShadowExtent() 67 shadowBottom = max(shadow->y() + blurAndSpread, shadowBottom); in calculateShadowExtent() 70 shadow = shadow->next(); in calculateShadowExtent() 71 } while (shadow); in calculateShadowExtent()
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D | SVGRenderStyleDefs.cpp | 168 , shadow(other.shadow ? new ShadowData(*other.shadow) : 0) in StyleShadowSVGData() 174 if ((!shadow && other.shadow) || (shadow && !other.shadow)) in operator ==() 176 if (shadow && other.shadow && (*shadow != *other.shadow)) in operator ==()
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D | RenderStyle.cpp | 1033 void RenderStyle::getShadowExtent(const ShadowData* shadow, int &top, int &right, int &bottom, int … in getShadowExtent() argument 1040 for ( ; shadow; shadow = shadow->next()) { in getShadowExtent() 1041 if (shadow->style() == Inset) in getShadowExtent() 1043 int blurAndSpread = shadow->blur() + shadow->spread(); in getShadowExtent() 1045 top = min(top, shadow->y() - blurAndSpread); in getShadowExtent() 1046 right = max(right, shadow->x() + blurAndSpread); in getShadowExtent() 1047 bottom = max(bottom, shadow->y() + blurAndSpread); in getShadowExtent() 1048 left = min(left, shadow->x() - blurAndSpread); in getShadowExtent() 1052 void RenderStyle::getShadowHorizontalExtent(const ShadowData* shadow, int &left, int &right) const in getShadowHorizontalExtent() argument 1057 for ( ; shadow; shadow = shadow->next()) { in getShadowHorizontalExtent() [all …]
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/external/webkit/Source/WebCore/platform/graphics/android/context/ |
D | PlatformGraphicsContext.cpp | 119 , shadow(other.shadow) in State() 143 shadow.blur = SkScalarHalf(SkIntToScalar(radius)); in setShadow() 144 shadow.dx = SkIntToScalar(dx); in setShadow() 145 shadow.dy = SkIntToScalar(dy); in setShadow() 146 shadow.color = c; in setShadow() 155 paint->setColor(shadow.color); in setupShadowPaint() 156 offset->set(shadow.dx, shadow.dy); in setupShadowPaint() 168 if (shadow.blur > 0) { in setupShadowPaint() 169 paint->setMaskFilter(SkBlurMaskFilter::Create(shadow.blur, in setupShadowPaint() 172 return SkColorGetA(shadow.color) && (shadow.blur || shadow.dx || shadow.dy); in setupShadowPaint() [all …]
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/external/webkit/Source/WebCore/rendering/svg/ |
D | SVGRenderSupport.cpp | 64 if (const ShadowData* shadow = svgStyle->shadow()) in computeRectForRepaint() local 65 shadow->adjustRectForShadow(repaintRect); in computeRectForRepaint() 92 const ShadowData* shadow = svgStyle->shadow(); in prepareToRenderSVGContent() local 93 if (opacity < 1 || shadow) { in prepareToRenderSVGContent() 101 if (shadow) { in prepareToRenderSVGContent() 103 …paintInfo.context->setShadow(IntSize(shadow->x(), shadow->y()), shadow->blur(), shadow->color(), s… in prepareToRenderSVGContent() 159 if (svgStyle->shadow()) in finishRenderSVGContent() 282 if (const ShadowData* shadow = svgStyle->shadow()) in intersectRepaintRectWithResources() local 283 shadow->adjustRectForShadow(repaintRect); in intersectRepaintRectWithResources() 298 if (const ShadowData* shadow = svgStyle->shadow()) in intersectRepaintRectWithResources() local [all …]
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/external/chromium/chrome/browser/resources/ |
D | print_preview.css | 21 -webkit-transition: text-shadow .15s; 24 text-shadow: 0 0 1px white; 28 text-shadow: 0 0 1px rgba(80, 108, 164, .5); 33 text-shadow: 0 0 1px rgba(40, 60, 120, .5); 59 -webkit-box-shadow: inset 0 2px 3px rgba(0, 0, 0, .1), 104 text-shadow: 0 1px 1px rgba(255, 255, 255, .75); 301 -webkit-box-shadow: inset 0 2px 2px rgba(0, 0, 0, .1), 308 -webkit-transition: -webkit-box-shadow .1s, background .1s, border .5s; 333 -webkit-box-shadow: inset 0 2px 2px rgba(0, 0, 0, .15), 338 -webkit-transition: -webkit-box-shadow .2s, background .2s, border .2s; [all …]
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/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/ |
D | Shadow.glsllib | 45 float shadow = 0.0; 47 shadow += Shadow_DoShadowCompareOffset(tex,projCoord,vec2(-1.5, 1.5) + o); 48 shadow += Shadow_DoShadowCompareOffset(tex,projCoord,vec2( 0.5, 1.5) + o); 49 shadow += Shadow_DoShadowCompareOffset(tex,projCoord,vec2(-1.5, -0.5) + o); 50 shadow += Shadow_DoShadowCompareOffset(tex,projCoord,vec2( 0.5, -0.5) + o); 51 shadow *= 0.25 ; 52 return shadow; 88 float shadow = 0.0; 92 shadow += clamp(Shadow_DoShadowCompareOffset(tex,projCoord,vec2(x,y)) + 96 shadow /= 16.0 ; [all …]
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/external/webkit/Source/WebCore/platform/graphics/qt/ |
D | GraphicsContextQt.cpp | 201 ContextShadow shadow; member in WebCore::GraphicsContextPlatformPrivate 302 m_data->shadowStack.push(m_data->shadow); in savePlatformState() 314 m_data->shadow = ContextShadow(); in restorePlatformState() 316 m_data->shadow = m_data->shadowStack.pop(); in restorePlatformState() 500 ContextShadow* shadow = contextShadow(); in fillPath() local 501 if (shadow->mustUseContextShadow(this) || m_state.fillPattern || m_state.fillGradient) in fillPath() 503 … QPainter* shadowPainter = shadow->beginShadowLayer(this, platformPath.controlPointRect()); in fillPath() 507 shadowPainter->setOpacity(static_cast<qreal>(shadow->m_color.alpha()) / 255); in fillPath() 512 shadowPainter->setOpacity(static_cast<qreal>(shadow->m_color.alpha()) / 255); in fillPath() 515 QColor shadowColor = shadow->m_color; in fillPath() [all …]
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D | StillImageQt.cpp | 77 ContextShadow* shadow = ctxt->contextShadow(); in draw() local 78 if (shadow->m_type != ContextShadow::NoShadow) { in draw() 79 QPainter* shadowPainter = shadow->beginShadowLayer(ctxt, normalizedDst); in draw() 81 shadowPainter->setOpacity(static_cast<qreal>(shadow->m_color.alpha()) / 255); in draw() 83 shadow->endShadowLayer(ctxt); in draw()
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D | ImageQt.cpp | 227 ContextShadow* shadow = ctxt->contextShadow(); in draw() local 228 if (shadow->m_type != ContextShadow::NoShadow) { in draw() 229 QPainter* shadowPainter = shadow->beginShadowLayer(ctxt, normalizedDst); in draw() 231 shadowPainter->setOpacity(static_cast<qreal>(shadow->m_color.alpha()) / 255); in draw() 233 shadow->endShadowLayer(ctxt); in draw()
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/external/webkit/Source/WebCore/platform/graphics/cairo/ |
D | FontCairo.cpp | 70 ContextShadow* shadow = graphicsContext->contextShadow(); in drawGlyphsShadow() local 71 ASSERT(shadow); in drawGlyphsShadow() 73 …if (!(graphicsContext->textDrawingMode() & TextModeFill) || shadow->m_type == ContextShadow::NoSha… in drawGlyphsShadow() 76 if (!shadow->mustUseContextShadow(graphicsContext)) { in drawGlyphsShadow() 80 cairo_translate(context, shadow->m_offset.width(), shadow->m_offset.height()); in drawGlyphsShadow() 81 setSourceRGBAFromColor(context, shadow->m_color); in drawGlyphsShadow() 91 cairo_t* shadowContext = shadow->beginShadowLayer(graphicsContext, fontExtentsRect); in drawGlyphsShadow() 95 shadow->endShadowLayer(graphicsContext); in drawGlyphsShadow()
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D | ImageCairo.cpp | 139 ContextShadow* shadow = context->contextShadow(); in draw() local 140 ASSERT(shadow); in draw() 141 if (shadow->m_type != ContextShadow::NoShadow) { in draw() 142 cairo_t* shadowContext = shadow->beginShadowLayer(context, dstRect); in draw() 148 shadow->endShadowLayer(context); in draw()
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/external/webkit/LayoutTests/fast/dom/HTMLKeygenElement/ |
D | keygen-expected.txt | 5 PASS shadow.firstChild.tagName is "SELECT" 6 PASS layoutTestController.shadowRoot(shadow) is null 7 PASS layoutTestController.shadowRoot(shadow.firstChild) is null
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/external/valgrind/main/docs/internals/ |
D | tracking-fn-entry-exit.txt | 30 I have a shadow call stack for every thread. For signal handlers of a thread, 31 I first PUSH a separation marker on the shadow stack, and use the stack as 45 - do unwinding if needed (i.e, POPs of the shadow call stack) 55 BB on shadow call stack. 59 as we need separate shadow call stacks. 114 > - have a shadow call stack for every thread 123 changes with %esp > stored esp on shadow stack. 142 > - Unwind the shadow call stack if necessary. 143 > [when is "necessary"? If the real %esp > the shadow stack %esp?] 149 > - If this is a function return and there was no shadow stack unwinding, [all …]
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/external/webkit/Source/WebCore/rendering/ |
D | InlineTextBox.cpp | 363 …applyShadowToGraphicsContext(GraphicsContext* context, const ShadowData* shadow, const FloatRect& … in applyShadowToGraphicsContext() argument 365 if (!shadow) in applyShadowToGraphicsContext() 369 int shadowX = horizontal ? shadow->x() : shadow->y(); in applyShadowToGraphicsContext() 370 int shadowY = horizontal ? shadow->y() : -shadow->x(); in applyShadowToGraphicsContext() 372 int shadowBlur = shadow->blur(); in applyShadowToGraphicsContext() 373 const Color& shadowColor = shadow->color(); in applyShadowToGraphicsContext() 375 if (shadow->next() || stroked || !opaque) { in applyShadowToGraphicsContext() 391 … const FloatRect& boxRect, const ShadowData* shadow, bool stroked, bool horizontal) in paintTextWithShadows() argument 401 if (shadow) in paintTextWithShadows() 402 …et = roundedIntSize(InlineTextBox::applyShadowToGraphicsContext(context, shadow, boxRect, stroked,… in paintTextWithShadows() [all …]
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/external/chromium/chrome/browser/resources/shared/css/ |
D | button.css | 5 -webkit-box-shadow: 0px 1px 3px rgba(0, 0, 0, 0.1); 19 -webkit-box-shadow: 0px 1px 3px rgba(0, 0, 0, 0.2); 28 -webkit-box-shadow: inset 0px 1px 3px rgba(0, 0, 0, 0.2); 39 -webkit-box-shadow: none;
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/external/chromium-trace/src/shared/css/ |
D | bubble.css | 52 .bubble-shadow { 66 * it would overlap/darken the content shadow. */ 96 .bubble-shadow, 99 box-shadow: 0 2px 6px rgba(0, 0, 0, 0.15); 102 .bubble-shadow,
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/external/chromium/chrome/browser/ui/cocoa/ |
D | hover_close_button.mm | 61 // Give the 'x' an inner shadow for depth. If the button is in a hover state 62 // (circle behind it), then adjust the shadow accordingly (not as harsh). 63 NSShadow* shadow = [[[NSShadow alloc] init] autorelease]; 66 [shadow setShadowColor:[NSColor colorWithCalibratedWhite:0.15 68 [shadow setShadowOffset:NSMakeSize(0.0, 0.0)]; 69 [shadow setShadowBlurRadius:2.5]; 70 [xPath_ fillWithInnerShadow:shadow];
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/external/compiler-rt/lib/asan/ |
D | asan_poisoning.cc | 36 uint8_t *shadow = (uint8_t*)MemToShadow(addr); in PoisonShadowPartialRightRedzone() local 38 i += SHADOW_GRANULARITY, shadow++) { in PoisonShadowPartialRightRedzone() 40 *shadow = 0; // fully addressable in PoisonShadowPartialRightRedzone() 42 *shadow = (SHADOW_GRANULARITY == 128) ? 0xff : value; // unaddressable in PoisonShadowPartialRightRedzone() 44 *shadow = size - i; // first size-i bytes are addressable in PoisonShadowPartialRightRedzone()
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/external/chromium/base/ |
D | lazy_instance_unittest.cc | 64 base::ShadowingAtExitManager shadow; in TEST() local 85 base::ShadowingAtExitManager shadow; in TEST() local 124 base::ShadowingAtExitManager shadow; in TEST() local 134 base::ShadowingAtExitManager shadow; in TEST() local
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/external/webkit/Source/WebCore/html/ |
D | HTMLKeygenElement.cpp | 129 Node* shadow = shadowRoot(); in shadowSelect() local 130 ASSERT(shadow); in shadowSelect() 131 return shadow ? static_cast<HTMLSelectElement*>(shadow->firstChild()) : 0; in shadowSelect()
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/external/valgrind/main/memcheck/tests/ |
D | sh-mem-random.c | 73 U1* shadow = malloc(n); in check() local 76 (void)VALGRIND_GET_VBITS(arr, shadow, n); in check() 79 if (arr_i != shadow[i]) { in check() 82 who, i, shadow[i], arr[i]); in check() 87 free(shadow); in check()
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