Searched refs:shootingChannel (Results 1 – 1 of 1) sorted by relevance
100 AnimChannel shootingChannel; field in TestWalkingChar314 shootingChannel = animationControl.createChannel(); in setupAnimationController()315 shootingChannel.addBone(animationControl.getSkeleton().getBone("uparm.right")); in setupAnimationController()316 shootingChannel.addBone(animationControl.getSkeleton().getBone("arm.right")); in setupAnimationController()317 shootingChannel.addBone(animationControl.getSkeleton().getBone("hand.right")); in setupAnimationController()394 shootingChannel.setAnim("Dodge", 0.1f); in bulletControl()395 shootingChannel.setLoopMode(LoopMode.DontLoop); in bulletControl()423 if (channel == shootingChannel) { in onAnimCycleDone()