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Searched refs:shootingChannel (Results 1 – 1 of 1) sorted by relevance

/external/jmonkeyengine/engine/src/test/jme3test/bullet/
DTestWalkingChar.java100 AnimChannel shootingChannel; field in TestWalkingChar
314 shootingChannel = animationControl.createChannel(); in setupAnimationController()
315 shootingChannel.addBone(animationControl.getSkeleton().getBone("uparm.right")); in setupAnimationController()
316 shootingChannel.addBone(animationControl.getSkeleton().getBone("arm.right")); in setupAnimationController()
317 shootingChannel.addBone(animationControl.getSkeleton().getBone("hand.right")); in setupAnimationController()
394 shootingChannel.setAnim("Dodge", 0.1f); in bulletControl()
395 shootingChannel.setLoopMode(LoopMode.DontLoop); in bulletControl()
423 if (channel == shootingChannel) { in onAnimCycleDone()