Searched refs:should_quit (Results 1 – 5 of 5) sorted by relevance
132 bool should_quit; member189 state.should_quit = false; in RunWithDispatcher()211 if (state_->should_quit) in RunWithDispatcher()215 if (state_->should_quit) in RunWithDispatcher()220 if (state_->should_quit) in RunWithDispatcher()227 if (state_->should_quit) in RunWithDispatcher()292 if (state_->should_quit) in HandleDispatch()310 state_->should_quit = true; in DispatchEvents()323 state_->should_quit = true; in Quit()
45 s.should_quit = false; in RunWithDispatcher()58 state_->should_quit = true; in Quit()152 if (state_->should_quit) // Handle WM_QUIT. in PumpOutPendingPaintMessages()200 if (state_->should_quit) in DoRunLoop()204 if (state_->should_quit) in DoRunLoop()215 if (state_->should_quit) in DoRunLoop()222 if (state_->should_quit) in DoRunLoop()339 state_->should_quit = true; in ProcessMessageHelper()355 state_->should_quit = true; in ProcessMessageHelper()455 if (state_->should_quit) in DoRunLoop()[all …]
138 bool should_quit = false; in RunOnce() local163 should_quit = true; in RunOnce()193 if (should_quit) in RunOnce()
89 bool should_quit; member
67 void SetQuitOnKeyFetch(bool should_quit) { quit_on_observe_ = should_quit; } in SetQuitOnKeyFetch() argument