Searched refs:skytime (Results 1 – 6 of 6) sorted by relevance
31 float skytime; variable105 xshift = skytime*skyspeed; in R_MakeSky()106 yshift = skytime*skyspeed; in R_MakeSky()169 xshift = skytime*skyspeed; in R_GenSkyTile()170 yshift = skytime*skyspeed; in R_GenSkyTile()228 xshift = skytime * skyspeed; in R_GenSkyTile16()229 yshift = skytime * skyspeed; in R_GenSkyTile16()274 skytime = cl.time - ((int)(cl.time / temp) * temp); in R_SetSkyFrame()
54 temp = skytime*skyspeed; // TODO: add D_SetupFrame & set this there in D_Sky_uv_To_st()
223 extern float skytime;
224 extern float skytime;