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Searched refs:skytime (Results 1 – 6 of 6) sorted by relevance

/external/quake/quake/src/QW/client/
Dr_sky.c31 float skytime; variable
105 xshift = skytime*skyspeed; in R_MakeSky()
106 yshift = skytime*skyspeed; in R_MakeSky()
169 xshift = skytime*skyspeed; in R_GenSkyTile()
170 yshift = skytime*skyspeed; in R_GenSkyTile()
228 xshift = skytime * skyspeed; in R_GenSkyTile16()
229 yshift = skytime * skyspeed; in R_GenSkyTile16()
274 skytime = cl.time - ((int)(cl.time / temp) * temp); in R_SetSkyFrame()
Dd_sky.c54 temp = skytime*skyspeed; // TODO: add D_SetupFrame & set this there in D_Sky_uv_To_st()
Dd_iface.h223 extern float skytime;
/external/quake/quake/src/WinQuake/
Dr_sky.cpp31 float skytime; variable
105 xshift = skytime*skyspeed; in R_MakeSky()
106 yshift = skytime*skyspeed; in R_MakeSky()
169 xshift = skytime*skyspeed; in R_GenSkyTile()
170 yshift = skytime*skyspeed; in R_GenSkyTile()
228 xshift = skytime * skyspeed; in R_GenSkyTile16()
229 yshift = skytime * skyspeed; in R_GenSkyTile16()
274 skytime = cl.time - ((int)(cl.time / temp) * temp); in R_SetSkyFrame()
Dd_sky.cpp54 temp = skytime*skyspeed; // TODO: add D_SetupFrame & set this there in D_Sky_uv_To_st()
Dd_iface.h224 extern float skytime;