Searched refs:sourcePoint (Results 1 – 3 of 3) sorted by relevance
868 NSPoint sourcePoint = NSMakePoint(sourceX, sourceY);875 sourcePointInScreenSpace = [self convertPoint:sourcePoint toView:nil];880 sourcePointInScreenSpace = [[self currentWindow] convertBaseToScreen:sourcePoint];884 sourcePoint.y = [[self currentWindow] frame].size.height - sourcePoint.y;885 sourcePointInScreenSpace = [[self currentWindow] convertBaseToScreen:sourcePoint];889 sourcePointInScreenSpace = sourcePoint;893 … sourcePoint.y = [[[NSScreen screens] objectAtIndex:0] frame].size.height - sourcePoint.y;894 sourcePointInScreenSpace = sourcePoint;
549 POINT sourcePoint = {0, 0}; in draw() local551 …BOOL result = UpdateLayeredWindow(m_hudWindow, 0, &destPoint, &size, bitmapDC, &sourcePoint, 0, &b… in draw()
1264 void RenderLayer::panScrollFromPoint(const IntPoint& sourcePoint) in panScrollFromPoint() argument1279 int xDelta = currentMousePosition.x() - sourcePoint.x(); in panScrollFromPoint()1280 int yDelta = currentMousePosition.y() - sourcePoint.y(); in panScrollFromPoint()