Searched refs:squares (Results 1 – 7 of 7) sorted by relevance
/external/opencv/cvaux/src/ |
D | cvlmeds.cpp | 197 icvCubic( double a2, double a1, double a0, double *squares ) in icvCubic() argument 203 if( !squares ) in icvCubic() 245 squares[i] = x[i][i % 2]; in icvCubic() 305 squares[t++] = x[i][0]; in icvCubic() 306 squares[t++] = x[i][1]; in icvCubic() 1700 double squares[6]; in icvPoint7() local 1729 icvCubic( a2, a1, a0, squares ); in icvPoint7() 1734 if( REAL_ZERO( squares[i * 2 + 1] )) in icvPoint7() 1740 F[*amount + j] = (float) (squares[i] * solutions[j] + in icvPoint7() 1741 (1 - squares[i]) * solutions[j + 9]); in icvPoint7()
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D | _cvvm.h | 130 double a0, double* squares );
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/external/mesa3d/docs/OLD/ |
D | MESA_sprite_point.spec | 73 squares. One could define rotated texture images if desired. A 3D
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/external/skia/third_party/glu/libtess/ |
D | alg-outline | 54 into contours. Ideally this would be a least-squares fit; however for
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/external/skia/src/animator/ |
D | SkAnimateSchema.xsd | 1780 … "unit*unit" squares the value (while still keeping it in the range of [0,1].) The computed number 2278 … "unit*unit" squares the value (while still keeping it in the range of [0,1].) The computed number
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/external/srec/config/en.us/dictionary/ |
D | large.ok | 27396 squares skw,rz
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/external/webkit/Source/WebCore/ |
D | ChangeLog-2010-12-06 | 94609 parsing benchmark. This squares with how often it occurs in samples.
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