Searched refs:state_changed (Results 1 – 5 of 5) sorted by relevance
31 uint32_t state_changed : 1; member44 qemu_put_byte(f, s->state_changed); in goldfish_switch_save()56 s->state_changed = qemu_get_byte(f); in goldfish_switch_load()76 if(s->state_changed && s->int_enable) { in goldfish_switch_read()77 s->state_changed = 0; in goldfish_switch_read()113 if(s->state_changed && s->int_enable != value) in goldfish_switch_write()138 s->state_changed = 1; in goldfish_switch_set_state()
103 int button_state, state_changed, state; in handle_mouse() local119 state_changed = button_state ^ buttons; in handle_mouse()121 if (state_changed & (1<<i)) { in handle_mouse()
584 int state_changed; in GS_vgamousecallback() local600 state_changed = button_state ^ button; in GS_vgamousecallback()602 if ( state_changed & (1<<i) ) { in GS_vgamousecallback()
857 static void state_changed(struct btd_adapter *adapter, gboolean powered) in state_changed() function918 btd_adapter_register_powered_callback(adapter, state_changed); in headset_server_probe()919 state_changed(adapter, TRUE); in headset_server_probe()957 btd_adapter_unregister_powered_callback(adapter, state_changed); in headset_server_remove()
710 int state_changed; in FB_vgamousecallback() local726 state_changed = button_state ^ button; in FB_vgamousecallback()728 if ( state_changed & (1<<i) ) { in FB_vgamousecallback()