Searched refs:texVal (Results 1 – 17 of 17) sorted by relevance
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/ |
D | Posterization.frag | 9 vec4 texVal = texture2D(m_Texture, texCoord); 11 texVal = pow(texVal, vec4(m_Gamma)); 12 texVal = texVal * vec4(m_NumColors); 13 texVal = floor(texVal); 14 texVal = texVal / vec4(m_NumColors); 15 texVal = pow(texVal, vec4(1.0/m_Gamma)); 17 gl_FragColor = mix(texture2D(m_Texture, texCoord), texVal, m_Strength);
|
D | Posterization15.frag | 11 vec4 texVal = getColor(m_Texture, texCoord); 13 texVal = pow(texVal, vec4(m_Gamma)); 14 texVal = texVal * m_NumColors; 15 texVal = floor(texVal); 16 texVal = texVal / m_NumColors; 17 texVal = pow(texVal, vec4(1.0/m_Gamma)); 19 gl_FragColor = mix(getColor(m_Texture, texCoord), texVal, m_Strength);
|
D | GammaCorrection.frag | 12 vec4 texVal = texture2D(m_Texture, texCoord); 16 texVal.rgb = gamma(texVal.rgb , m_gamma); 19 texVal.a = dot(texVal.rgb, vec3(0.299, 0.587, 0.114)); 22 gl_FragColor = texVal;
|
D | GammaCorrection15.frag | 14 vec4 texVal = texture2D(m_Texture, texCoord); 18 texVal.rgb = gamma(texVal.rgb , m_gamma); 22 texVal.a = dot(texVal.rgb, vec3(0.299, 0.587, 0.114)); 25 gl_FragColor = texVal;
|
D | CrossHatch.frag | 20 vec4 texVal = texture2D(m_Texture, texCoord); 23 float lum = texVal.r*0.2126 + texVal.g*0.7152 + texVal.b*0.0722; 46 vec4 lineColor = mix(m_LineColor, texVal, m_ColorInfluenceLine); 48 vec4 paperColor = mix(m_PaperColor, texVal, m_ColorInfluencePaper);
|
D | CrossHatch15.frag | 22 vec4 texVal = getColor(m_Texture, texCoord); 25 float lum = texVal.r*0.2126 + texVal.g*0.7152 + texVal.b*0.0722; 48 vec4 lineColor = mix(m_LineColor, texVal, m_ColorInfluenceLine); 50 vec4 paperColor = mix(m_PaperColor, texVal, m_ColorInfluencePaper);
|
D | Fade.frag | 7 vec4 texVal = texture2D(m_Texture, texCoord); 9 gl_FragColor = texVal * m_Value;
|
D | Overlay.frag | 6 vec4 texVal = texture2D(m_Texture, texCoord); 7 gl_FragColor = texVal * m_Color;
|
D | Fade15.frag | 9 vec4 texVal = getColor(m_Texture, texCoord); 10 gl_FragColor = texVal * m_Value;
|
D | Overlay15.frag | 8 vec4 texVal = getColor(m_Texture, texCoord); 9 gl_FragColor = texVal * m_Color;
|
D | Fog.frag | 13 vec4 texVal = texture2D(m_Texture, texCoord); 19 gl_FragColor =mix(m_FogColor,texVal,fogFactor);
|
D | Fog15.frag | 16 vec4 texVal = getColor(m_Texture, texCoord); 22 gl_FragColor =mix(m_FogColor,texVal,fogFactor);
|
D | DepthOfField.frag | 14 vec4 texVal = texture2D( m_Texture, texCoord ); 45 gl_FragColor = texVal; 84 gl_FragColor = mix( texVal, sum, unfocus );
|
/external/jmonkeyengine/engine/src/niftygui/Common/MatDefs/Nifty/ |
D | NiftyTex.frag | 7 vec4 texVal = texture2D(m_Texture, texCoord); 8 gl_FragColor = texVal * m_Color ;
|
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Gui/ |
D | Gui.frag | 10 vec4 texVal = texture2D(m_Texture, texCoord); 11 gl_FragColor = texVal * color;
|
/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
D | MatParam.java | 259 Texture texVal = (Texture) value; in getValueAsString() local 260 TextureKey texKey = (TextureKey) texVal.getKey(); in getValueAsString() 269 if (texVal.getWrap(Texture.WrapAxis.S) == WrapMode.Repeat) { in getValueAsString()
|
D | Material.java | 1105 MatParamTexture texVal = (MatParamTexture) param; in read() local 1107 if (nextTexUnit < texVal.getUnit() + 1) { in read() 1108 nextTexUnit = texVal.getUnit() + 1; in read() 1113 … if (texVal.getTextureValue() == null || texVal.getTextureValue().getImage() == null) { in read()
|