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Searched refs:texVal (Results 1 – 17 of 17) sorted by relevance

/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/
DPosterization.frag9 vec4 texVal = texture2D(m_Texture, texCoord);
11 texVal = pow(texVal, vec4(m_Gamma));
12 texVal = texVal * vec4(m_NumColors);
13 texVal = floor(texVal);
14 texVal = texVal / vec4(m_NumColors);
15 texVal = pow(texVal, vec4(1.0/m_Gamma));
17 gl_FragColor = mix(texture2D(m_Texture, texCoord), texVal, m_Strength);
DPosterization15.frag11 vec4 texVal = getColor(m_Texture, texCoord);
13 texVal = pow(texVal, vec4(m_Gamma));
14 texVal = texVal * m_NumColors;
15 texVal = floor(texVal);
16 texVal = texVal / m_NumColors;
17 texVal = pow(texVal, vec4(1.0/m_Gamma));
19 gl_FragColor = mix(getColor(m_Texture, texCoord), texVal, m_Strength);
DGammaCorrection.frag12 vec4 texVal = texture2D(m_Texture, texCoord);
16 texVal.rgb = gamma(texVal.rgb , m_gamma);
19 texVal.a = dot(texVal.rgb, vec3(0.299, 0.587, 0.114));
22 gl_FragColor = texVal;
DGammaCorrection15.frag14 vec4 texVal = texture2D(m_Texture, texCoord);
18 texVal.rgb = gamma(texVal.rgb , m_gamma);
22 texVal.a = dot(texVal.rgb, vec3(0.299, 0.587, 0.114));
25 gl_FragColor = texVal;
DCrossHatch.frag20 vec4 texVal = texture2D(m_Texture, texCoord);
23 float lum = texVal.r*0.2126 + texVal.g*0.7152 + texVal.b*0.0722;
46 vec4 lineColor = mix(m_LineColor, texVal, m_ColorInfluenceLine);
48 vec4 paperColor = mix(m_PaperColor, texVal, m_ColorInfluencePaper);
DCrossHatch15.frag22 vec4 texVal = getColor(m_Texture, texCoord);
25 float lum = texVal.r*0.2126 + texVal.g*0.7152 + texVal.b*0.0722;
48 vec4 lineColor = mix(m_LineColor, texVal, m_ColorInfluenceLine);
50 vec4 paperColor = mix(m_PaperColor, texVal, m_ColorInfluencePaper);
DFade.frag7 vec4 texVal = texture2D(m_Texture, texCoord);
9 gl_FragColor = texVal * m_Value;
DOverlay.frag6 vec4 texVal = texture2D(m_Texture, texCoord);
7 gl_FragColor = texVal * m_Color;
DFade15.frag9 vec4 texVal = getColor(m_Texture, texCoord);
10 gl_FragColor = texVal * m_Value;
DOverlay15.frag8 vec4 texVal = getColor(m_Texture, texCoord);
9 gl_FragColor = texVal * m_Color;
DFog.frag13 vec4 texVal = texture2D(m_Texture, texCoord);
19 gl_FragColor =mix(m_FogColor,texVal,fogFactor);
DFog15.frag16 vec4 texVal = getColor(m_Texture, texCoord);
22 gl_FragColor =mix(m_FogColor,texVal,fogFactor);
DDepthOfField.frag14 vec4 texVal = texture2D( m_Texture, texCoord );
45 gl_FragColor = texVal;
84 gl_FragColor = mix( texVal, sum, unfocus );
/external/jmonkeyengine/engine/src/niftygui/Common/MatDefs/Nifty/
DNiftyTex.frag7 vec4 texVal = texture2D(m_Texture, texCoord);
8 gl_FragColor = texVal * m_Color ;
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Gui/
DGui.frag10 vec4 texVal = texture2D(m_Texture, texCoord);
11 gl_FragColor = texVal * color;
/external/jmonkeyengine/engine/src/core/com/jme3/material/
DMatParam.java259 Texture texVal = (Texture) value; in getValueAsString() local
260 TextureKey texKey = (TextureKey) texVal.getKey(); in getValueAsString()
269 if (texVal.getWrap(Texture.WrapAxis.S) == WrapMode.Repeat) { in getValueAsString()
DMaterial.java1105 MatParamTexture texVal = (MatParamTexture) param; in read() local
1107 if (nextTexUnit < texVal.getUnit() + 1) { in read()
1108 nextTexUnit = texVal.getUnit() + 1; in read()
1113 … if (texVal.getTextureValue() == null || texVal.getTextureValue().getImage() == null) { in read()