Home
last modified time | relevance | path

Searched refs:toT (Results 1 – 5 of 5) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/transforms/
DMatrixTransformOperation.cpp39 TransformationMatrix toT(m_a, m_b, m_c, m_d, m_e, m_f); in blend() local
46 std::swap(fromT, toT); in blend()
48 toT.blend(fromT, progress); in blend()
49 return MatrixTransformOperation::create(toT.a(), toT.b(), toT.c(), toT.d(), toT.e(), toT.f()); in blend()
DMatrix3DTransformOperation.cpp43 TransformationMatrix toT; in blend() local
47 apply(toT, size); in blend()
50 std::swap(fromT, toT); in blend()
52 toT.blend(fromT, progress); in blend()
53 return Matrix3DTransformOperation::create(toT); in blend()
DPerspectiveTransformOperation.cpp51 TransformationMatrix toT; in blend() local
53 toT.applyPerspective(toP.calcFloatValue(1)); in blend()
54 toT.blend(fromT, progress); in blend()
56 toT.decompose(decomp); in blend()
DRotateTransformOperation.cpp57 TransformationMatrix toT; in blend() local
63 toT.rotate3d((float)(toOp ? toOp->m_x : 0), in blend()
69 toT.blend(fromT, progress); in blend()
73 toT.decompose(decomp); in blend()
/external/webkit/Source/WebCore/page/animation/
DAnimationBase.cpp184 TransformationMatrix toT; in blendFunc() local
186 to.apply(size, toT); in blendFunc()
188 toT.blend(fromT, progress); in blendFunc()
191 result.operations().append(Matrix3DTransformOperation::create(toT)); in blendFunc()