Searched refs:tryToFastBlit (Results 1 – 2 of 2) sorted by relevance
85 void SurfaceCollection::prepareGL(const SkRect& visibleContentRect, bool tryToFastBlit) in prepareGL() argument91 for (unsigned int i = 0; tryToFastBlit && i < m_surfaces.size(); i++) in prepareGL()92 tryToFastBlit &= m_surfaces[i]->canUpdateWithBlit(); in prepareGL()95 m_surfaces[i]->prepareGL(layerTilesDisabled, tryToFastBlit); in prepareGL()
51 void prepareGL(const SkRect& visibleContentRect, bool tryToFastBlit = false);