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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/SSAO/
Dssao15.frag21 vec3 getPosition(in vec2 uv){
23 depthv =getDepth(m_DepthTexture,uv).r;
27 float x = mix(-m_FrustumCorner.x, m_FrustumCorner.x, uv.x);
28 float y = mix(-m_FrustumCorner.y, m_FrustumCorner.y, uv.y);
33 vec3 getNormal(in vec2 uv){
34 return normalize(texture2D(m_Normals, uv).xyz * 2.0 - 1.0);
37 vec2 getRandom(in vec2 uv){
38 //float rand=(fract(uv.x*(g_Resolution.x/2.0))*0.25)+(fract(uv.y*(g_Resolution.y/2.0))*0.5);
39 vec4 rand=texture2D(m_RandomMap,g_Resolution * uv / 128.0 * 3.0)*2.0 -1.0;
Dssao.frag19 vec3 getPosition(in vec2 uv){
21 depthv =texture2D(m_DepthTexture,uv).r;
25 float x = mix(-m_FrustumCorner.x, m_FrustumCorner.x, uv.x);
26 float y = mix(-m_FrustumCorner.y, m_FrustumCorner.y, uv.y);
31 vec3 getNormal(in vec2 uv){
32 return normalize(texture2D(m_Normals, uv).xyz * 2.0 - 1.0);
35 vec2 getRandom(in vec2 uv){
36 float rand=(fract(uv.x*(g_Resolution.x/2.0))*0.25)+(fract(uv.y*(g_Resolution.y/2.0))*0.5);
DssaoBlur.frag27 float readDepth(in vec2 uv){
28 float depthv =texture2D(m_DepthTexture,uv).r;
153 // float depth =texture2D(m_DepthTexture,uv).r;
DssaoBlur15.frag28 float readDepth(in vec2 uv){
29 float depthv =fetchTextureSample(m_DepthTexture,uv,0).r;
154 // float depth =texture2D(m_DepthTexture,uv).r;
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/
DParticle.frag14 vec2 uv = mix(texCoord.xy, texCoord.zw, gl_PointCoord.xy);
16 vec2 uv = texCoord.xy;
18 gl_FragColor = texture2D(m_Texture, uv) * color;
DSoftParticle.frag31 vec2 uv = mix(texCoord.xy, texCoord.zw, gl_PointCoord.xy);
33 vec2 uv = texCoord.xy;
35 c = texture2D(m_Texture, uv) * color;
/external/webp/src/dec/
Dio_sse2.c106 #define CONVERT2RGB(FUNC, XSTEP, top_y, bottom_y, uv, \ argument
111 FUNC(top_y[(cur_x) + n], (uv)[n], (uv)[32 + n], \
117 FUNC(bottom_y[(cur_x) + n], (uv)[64 + n], (uv)[64 + 32 + n], \
Dio.c58 const uint32_t uv = LOAD_UV(cur_u[x], cur_v[x]); /* sample */ \
60 const uint32_t avg = tl_uv + t_uv + l_uv + uv + 0x00080008u; \
62 const uint32_t diag_03 = (avg + 2 * (tl_uv + uv)) >> 3; \
73 const uint32_t uv1 = (diag_12 + uv) >> 1; \
80 l_uv = uv; \
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
Dsimple_water.frag54 vec4 readDepth(vec2 uv){
55 …) / (m_FrustumNearFar.y + m_FrustumNearFar.x - texture2D(m_water_depthmap, uv).r* (m_FrustumNearFa…
DWater.frag103 vec3 getPosition(in float depth, in vec2 uv){
104 vec4 pos = vec4(uv, depth, 1.0) * 2.0 - 1.0;
DWater15.frag99 vec3 getPosition(in float depth, in vec2 uv){
100 vec4 pos = vec4(uv, depth, 1.0) * 2.0 - 1.0;
/external/opencv/cvaux/src/
Dcvsegment.cpp213 uchar uv[] = { (uchar)newVal[0], (uchar)newVal[1], (uchar)newVal[2] }; in icvSegmFloodFill_Stage2() local
221 img[x*3] = uv[0]; in icvSegmFloodFill_Stage2()
222 img[x*3+1] = uv[1]; in icvSegmFloodFill_Stage2()
223 img[x*3+2] = uv[2]; in icvSegmFloodFill_Stage2()
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
DUVCoordinatesGenerator.java116 Vector2f uv = data[i % 3]; in generateUVCoordinates() local
117 uvCoordinatesBuffer.put(uv.x); in generateUVCoordinates()
118 uvCoordinatesBuffer.put(uv.y); in generateUVCoordinates()
/external/clang/test/Sema/
Dcompare.c317 int test9(int sv, unsigned uv, long slv) { in test9() argument
318 …return sv == (uv ^= slv); // expected-warning {{comparison of integers of different signs: 'int' a… in test9()
/external/skia/samplecode/
DSamplePatch.cpp101 SkScalar uv = SkScalarMul(u, v); in eval_sheet() local
107 SkScalarMul(Uv, edge[BL].fX) + SkScalarMul(uv, edge[BR].fX); in eval_sheet()
109 SkScalarMul(Uv, edge[BL].fY) + SkScalarMul(uv, edge[BR].fY); in eval_sheet()
/external/llvm/test/CodeGen/X86/
Dstore_op_load_fold2.ll7 define internal fastcc i32 @dct_chroma(i32 %uv, i32 %cr_cbp) nounwind {
/external/llvm/test/CodeGen/ARM/
D2009-03-07-SpillerBug.ll20 …%x, %struct.ggPoint3* nocapture %unnamed_arg, %struct.ggPoint2* nocapture %uv, double %unnamed_arg…
/external/quake/quake/src/WinQuake/
Dcl_main.cpp542 vec3_t fv, rv, uv; in CL_RelinkEntities() local
547 AngleVectors (ent->angles, fv, rv, uv); in CL_RelinkEntities()
/external/kernel-headers/original/video/
Ddsscomp.h395 __u32 uv; /* uv address */ member
/external/opencv/cv/src/
Dcvcalibinit.cpp176 CvMat* uv = cvCreateMat( 2*real_count, 1, CV_32FC1 );
187 CV_MAT_ELEM( *uv, float, i*2, 0 ) = pts1[j].x;
188 CV_MAT_ELEM( *uv, float, i*2+1, 0 ) = pts1[j].y;
193 cvSolve( xy, uv, affine_trans, CV_SVD );
195 cvReleaseMat(&uv);
/external/chromium/third_party/libjingle/source/talk/session/phone/testdata/
Dvoice.rtpdump3 …����n���~����������r������smoz��{sz�����so]\[bX^c^SVS\_]hcek��������������~uv����������94�4���pj��…
10 …pjm��yhsr�piclx���q�}�uot|�rl|���������������������������|�xf_aitvog`cgj|��uv������;��9o�4�ʎ�pj��…
16uv{v{��{wz��|qot��������������������������{ux���{qvvkgmtvuvmt��|����}}zwyx~�}rrp~��y}�~x{qx���qq…
20 …|����~�������������{z��~vov��|sssz|xz~��wx���������|����~�����~~|~�����}�~{uv|�snu���vpx{{rostvz…
72 …~qrx������|������|�����������x}����t|���ytw����t{��zmv���ry����w}��y������uv������yy}����x�{ry���…
92 …�|��y{���~yy���{|���~����������~�~���~||���xuz��~ov}���ons��rr|��wrn}|�uv|wzz�~|uw~���yq{��ypv…
/external/quake/quake/src/QW/client/
Dcl_parse.c1057 vec3_t fv, rv, uv; in CL_MuzzleFlash() local
1077 AngleVectors (pl->viewangles, fv, rv, uv); in CL_MuzzleFlash()
/external/dropbear/libtommath/mtest/
Dmpi.c3838 mp_size uv = USED(v); in s_mp_ispow2() local
3841 d = DIGIT(v, uv - 1); /* most significant digit of v */ in s_mp_ispow2()
3849 ix = uv - 2; in s_mp_ispow2()
3859 return ((uv - 1) * DIGIT_BIT) + extra; in s_mp_ispow2()
/external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/pkb/de-DE/
Dde-DE_kdt_posd.pkb7 ������� ��M�H�=AEFHJPXst}89:@D>?BCGI;KZ[NSUVW<LQT]wxyz^Mdef_`acgORbmnr~\hjkopq�uv{|�d�_�…
/external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/pkb/fr-FR/
Dfr-FR_kdt_posp.pkb123 �@Lk uvp���?

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