/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/SSAO/ |
D | ssao15.frag | 21 vec3 getPosition(in vec2 uv){ 23 depthv =getDepth(m_DepthTexture,uv).r; 27 float x = mix(-m_FrustumCorner.x, m_FrustumCorner.x, uv.x); 28 float y = mix(-m_FrustumCorner.y, m_FrustumCorner.y, uv.y); 33 vec3 getNormal(in vec2 uv){ 34 return normalize(texture2D(m_Normals, uv).xyz * 2.0 - 1.0); 37 vec2 getRandom(in vec2 uv){ 38 //float rand=(fract(uv.x*(g_Resolution.x/2.0))*0.25)+(fract(uv.y*(g_Resolution.y/2.0))*0.5); 39 vec4 rand=texture2D(m_RandomMap,g_Resolution * uv / 128.0 * 3.0)*2.0 -1.0;
|
D | ssao.frag | 19 vec3 getPosition(in vec2 uv){ 21 depthv =texture2D(m_DepthTexture,uv).r; 25 float x = mix(-m_FrustumCorner.x, m_FrustumCorner.x, uv.x); 26 float y = mix(-m_FrustumCorner.y, m_FrustumCorner.y, uv.y); 31 vec3 getNormal(in vec2 uv){ 32 return normalize(texture2D(m_Normals, uv).xyz * 2.0 - 1.0); 35 vec2 getRandom(in vec2 uv){ 36 float rand=(fract(uv.x*(g_Resolution.x/2.0))*0.25)+(fract(uv.y*(g_Resolution.y/2.0))*0.5);
|
D | ssaoBlur.frag | 27 float readDepth(in vec2 uv){ 28 float depthv =texture2D(m_DepthTexture,uv).r; 153 // float depth =texture2D(m_DepthTexture,uv).r;
|
D | ssaoBlur15.frag | 28 float readDepth(in vec2 uv){ 29 float depthv =fetchTextureSample(m_DepthTexture,uv,0).r; 154 // float depth =texture2D(m_DepthTexture,uv).r;
|
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/ |
D | Particle.frag | 14 vec2 uv = mix(texCoord.xy, texCoord.zw, gl_PointCoord.xy); 16 vec2 uv = texCoord.xy; 18 gl_FragColor = texture2D(m_Texture, uv) * color;
|
D | SoftParticle.frag | 31 vec2 uv = mix(texCoord.xy, texCoord.zw, gl_PointCoord.xy); 33 vec2 uv = texCoord.xy; 35 c = texture2D(m_Texture, uv) * color;
|
/external/webp/src/dec/ |
D | io_sse2.c | 106 #define CONVERT2RGB(FUNC, XSTEP, top_y, bottom_y, uv, \ argument 111 FUNC(top_y[(cur_x) + n], (uv)[n], (uv)[32 + n], \ 117 FUNC(bottom_y[(cur_x) + n], (uv)[64 + n], (uv)[64 + 32 + n], \
|
D | io.c | 58 const uint32_t uv = LOAD_UV(cur_u[x], cur_v[x]); /* sample */ \ 60 const uint32_t avg = tl_uv + t_uv + l_uv + uv + 0x00080008u; \ 62 const uint32_t diag_03 = (avg + 2 * (tl_uv + uv)) >> 3; \ 73 const uint32_t uv1 = (diag_12 + uv) >> 1; \ 80 l_uv = uv; \
|
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/ |
D | simple_water.frag | 54 vec4 readDepth(vec2 uv){ 55 …) / (m_FrustumNearFar.y + m_FrustumNearFar.x - texture2D(m_water_depthmap, uv).r* (m_FrustumNearFa…
|
D | Water.frag | 103 vec3 getPosition(in float depth, in vec2 uv){ 104 vec4 pos = vec4(uv, depth, 1.0) * 2.0 - 1.0;
|
D | Water15.frag | 99 vec3 getPosition(in float depth, in vec2 uv){ 100 vec4 pos = vec4(uv, depth, 1.0) * 2.0 - 1.0;
|
/external/opencv/cvaux/src/ |
D | cvsegment.cpp | 213 uchar uv[] = { (uchar)newVal[0], (uchar)newVal[1], (uchar)newVal[2] }; in icvSegmFloodFill_Stage2() local 221 img[x*3] = uv[0]; in icvSegmFloodFill_Stage2() 222 img[x*3+1] = uv[1]; in icvSegmFloodFill_Stage2() 223 img[x*3+2] = uv[2]; in icvSegmFloodFill_Stage2()
|
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
D | UVCoordinatesGenerator.java | 116 Vector2f uv = data[i % 3]; in generateUVCoordinates() local 117 uvCoordinatesBuffer.put(uv.x); in generateUVCoordinates() 118 uvCoordinatesBuffer.put(uv.y); in generateUVCoordinates()
|
/external/clang/test/Sema/ |
D | compare.c | 317 int test9(int sv, unsigned uv, long slv) { in test9() argument 318 …return sv == (uv ^= slv); // expected-warning {{comparison of integers of different signs: 'int' a… in test9()
|
/external/skia/samplecode/ |
D | SamplePatch.cpp | 101 SkScalar uv = SkScalarMul(u, v); in eval_sheet() local 107 SkScalarMul(Uv, edge[BL].fX) + SkScalarMul(uv, edge[BR].fX); in eval_sheet() 109 SkScalarMul(Uv, edge[BL].fY) + SkScalarMul(uv, edge[BR].fY); in eval_sheet()
|
/external/llvm/test/CodeGen/X86/ |
D | store_op_load_fold2.ll | 7 define internal fastcc i32 @dct_chroma(i32 %uv, i32 %cr_cbp) nounwind {
|
/external/llvm/test/CodeGen/ARM/ |
D | 2009-03-07-SpillerBug.ll | 20 …%x, %struct.ggPoint3* nocapture %unnamed_arg, %struct.ggPoint2* nocapture %uv, double %unnamed_arg…
|
/external/quake/quake/src/WinQuake/ |
D | cl_main.cpp | 542 vec3_t fv, rv, uv; in CL_RelinkEntities() local 547 AngleVectors (ent->angles, fv, rv, uv); in CL_RelinkEntities()
|
/external/kernel-headers/original/video/ |
D | dsscomp.h | 395 __u32 uv; /* uv address */ member
|
/external/opencv/cv/src/ |
D | cvcalibinit.cpp | 176 CvMat* uv = cvCreateMat( 2*real_count, 1, CV_32FC1 ); 187 CV_MAT_ELEM( *uv, float, i*2, 0 ) = pts1[j].x; 188 CV_MAT_ELEM( *uv, float, i*2+1, 0 ) = pts1[j].y; 193 cvSolve( xy, uv, affine_trans, CV_SVD ); 195 cvReleaseMat(&uv);
|
/external/chromium/third_party/libjingle/source/talk/session/phone/testdata/ |
D | voice.rtpdump | 3 …����n���~����������r������smoz��{sz�����so]\[bX^c^SVS\_]hcek��������������~uv����94�4���pj��… 10 …pjm��yhsr�piclx���q�}�uot|�rl|���������������������������|�xf_aitvog`cgj|��uv��;�9o�4�ʎ�pj��… 16 …uv{v{��{wz��|qot��������������������������{ux���{qvvkgmtvuvmt��|����}}zwyx~�}rrp~��y}�~x{qx���qq… 20 …|����~�������������{z��~vov��|sssz|xz~��wx���������|����~�����~~|~�����}�~{uv|�snu���vpx{{rostvz… 72 …~qrx������|������|�����������x}����t|���ytw����t{��zmv���ry����w}��y������uv������yy}����x�{ry���… 92 …�|��y{���~yy���{|���~����������~�~���~||���xuz��~ov}���ons��rr|��wrn}|�uv|wzz�~|uw~���yq{��ypv…
|
/external/quake/quake/src/QW/client/ |
D | cl_parse.c | 1057 vec3_t fv, rv, uv; in CL_MuzzleFlash() local 1077 AngleVectors (pl->viewangles, fv, rv, uv); in CL_MuzzleFlash()
|
/external/dropbear/libtommath/mtest/ |
D | mpi.c | 3838 mp_size uv = USED(v); in s_mp_ispow2() local 3841 d = DIGIT(v, uv - 1); /* most significant digit of v */ in s_mp_ispow2() 3849 ix = uv - 2; in s_mp_ispow2() 3859 return ((uv - 1) * DIGIT_BIT) + extra; in s_mp_ispow2()
|
/external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/pkb/de-DE/ |
D | de-DE_kdt_posd.pkb | 7 MH=AEFHJPXst}89:@D>?BCGI;KZ[NSUVW<LQT]wxyz^Mdef_`acgORbmnr~\hjkopq�uv{|�d_…
|
/external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/pkb/fr-FR/ |
D | fr-FR_kdt_posp.pkb | 123 �@Lkuvp��?
|