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Searched refs:varying (Results 1 – 25 of 98) sorted by relevance

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/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
DTerrainLighting.vert17 varying vec3 vNormal;
18 varying vec2 texCoord;
19 varying vec3 vPosition;
20 varying vec3 vnPosition;
21 varying vec3 vViewDir;
22 varying vec3 vnViewDir;
23 varying vec4 vLightDir;
24 varying vec4 vnLightDir;
26 varying vec3 lightVec;
28 varying vec4 AmbientSum;
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DTerrain.vert7 varying vec2 texCoord;
10 varying vec4 vVertex;
11 varying vec3 vNormal;
DHeightBasedTerrain.vert12 varying vec3 normal;
13 varying vec4 position;
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
DGBuf.vert9 varying vec2 texCoord;
11 varying vec4 AmbientSum;
12 varying vec4 DiffuseSum;
13 varying vec4 SpecularSum;
21 varying mat3 tbnMat;
28 varying vec3 vNormal;
29 varying float vDepth;
DLighting.vert18 varying vec2 texCoord;
20 varying vec2 texCoord2;
24 varying vec3 AmbientSum;
25 varying vec4 DiffuseSum;
26 varying vec3 SpecularSum;
32 varying vec3 lightVec;
33 //varying vec4 spotVec;
43 varying vec3 vNormal;
45 //varying vec3 vPosition;
46 varying vec3 vViewDir;
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DGBuf.frag5 varying vec2 texCoord;
6 varying vec4 AmbientSum;
7 varying vec4 DiffuseSum;
8 varying vec4 SpecularSum;
10 varying float vDepth;
11 varying vec3 vNormal;
27 varying mat3 tbnMat;
DLighting.frag6 varying vec2 texCoord;
8 varying vec2 texCoord2;
11 varying vec3 AmbientSum;
12 varying vec4 DiffuseSum;
13 varying vec3 SpecularSum;
17 //varying vec3 vPosition;
18 varying vec3 vViewDir;
19 varying vec4 vLightDir;
20 varying vec3 lightVec;
22 varying vec2 vertexLightValues;
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
Dsimple_water.vert21 varying vec4 lightDir;
22 varying vec4 waterTex1;
23 varying vec4 waterTex2;
24 varying vec4 position;
25 varying vec4 viewDir;
26 varying vec4 viewpos;
27 varying vec4 viewLightDir;
28 varying vec4 viewCamDir;
Dsimple_water.frag23 varying vec4 lightDir; //lightpos
24 varying vec4 waterTex1; //moving texcoords
25 varying vec4 waterTex2; //moving texcoords
26 varying vec4 position; //for projection
27 varying vec4 viewDir; //viewts
28 varying vec4 viewLightDir;
29 varying vec4 viewCamDir;
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Shadow/
DPostShadowPSSM.vert9 varying vec4 projCoord0;
10 varying vec4 projCoord1;
11 varying vec4 projCoord2;
12 varying vec4 projCoord3;
14 varying float shadowPosition;
DPostShadowPSSM.frag39 varying vec4 projCoord0;
40 varying vec4 projCoord1;
41 varying vec4 projCoord2;
42 varying vec4 projCoord3;
44 varying float shadowPosition;
/external/webkit/Source/WebCore/platform/graphics/chromium/
DShaderChromium.cpp57 varying vec2 v_texCoord; in getShaderString()
88 varying vec2 y_texCoord; in getShaderString()
89 varying vec2 uv_texCoord; in getShaderString()
144 varying vec2 v_texCoord; in getShaderString()
171 varying vec2 v_texCoord; in getShaderString()
186 varying vec2 v_texCoord; in getShaderString()
201 varying vec2 v_texCoord; in getShaderString()
232 varying vec2 v_texCoord; in getShaderString()
273 varying vec2 y_texCoord; in getShaderString()
274 varying vec2 uv_texCoord; in getShaderString()
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/
DSoftParticle.vert7 varying vec4 color;
9 varying vec2 projPos;
10 varying vec2 vPos; // Position of the pixel in clip space
15 varying vec4 texCoord;
DSoftParticle.frag3 varying vec2 vPos; // Position of the pixel
4 varying vec2 projPos;// z and w valus in projection space
8 varying vec4 texCoord;
11 varying vec4 color;
DUnshaded.vert10 varying vec2 texCoord1;
15 varying vec2 texCoord2;
20 varying vec4 vertColor;
DUnshaded.frag12 varying vec2 texCoord1;
18 varying vec2 texCoord2;
23 varying vec4 vertColor;
DParticle.frag3 varying vec4 texCoord;
6 varying vec4 color;
/external/jmonkeyengine/engine/src/test/jme3test/texture/
DUnshadedArray.vert10 varying vec3 texCoord1;
15 varying vec3 texCoord2;
20 varying vec4 vertColor;
DUnshadedArray.frag12 varying vec3 texCoord1;
18 varying vec3 texCoord2;
23 varying vec4 vertColor;
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DProgram.cpp1005 …for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader… in packVaryings() local
1007 int n = VariableRowCount(varying->type) * varying->size; in packVaryings()
1008 int m = VariableColumnCount(varying->type); in packVaryings()
1030 varying->reg = r; in packVaryings()
1031 varying->col = 0; in packVaryings()
1037 packing[r + y][x] = &*varying; in packVaryings()
1064 varying->reg = r; in packVaryings()
1065 varying->col = 2; in packVaryings()
1071 packing[r + y][x] = &*varying; in packVaryings()
1108 varying->reg = r; in packVaryings()
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Gui/
DGui.frag3 varying vec2 texCoord;
6 varying vec4 color;
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/
DLightScattering.vert6 varying vec2 texCoord;
7 varying vec2 lightPos;
DFXAA.vert9 varying vec2 texCoord;
10 varying vec4 posPos;
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/SSAO/
Dnormal.frag1 varying vec3 normal;
2 varying vec2 texCoord;
Dnormal.vert8 varying vec3 normal;
9 varying vec2 texCoord;

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