Searched refs:worldLights (Results 1 – 2 of 2) sorted by relevance
132 protected transient LightList worldLights; field in Spatial170 worldLights = new LightList(this); in Spatial()311 return worldLights; in getWorldLightList()431 worldLights.update(localLights, null); in updateWorldLightList()435 worldLights.update(localLights, parent.worldLights); in updateWorldLightList()1124 clone.worldLights = worldLights.clone(); in clone()1129 clone.worldLights.setOwner(clone); in clone()
302 worldLights.sort(true); in updateWorldTransforms()