Searched refs:worldTrans (Results 1 – 4 of 4) sorted by relevance
46 void jmeMotionState::getWorldTransform(btTransform& worldTrans) const { in getWorldTransform()47 worldTrans = worldTransform; in getWorldTransform()50 void jmeMotionState::setWorldTransform(const btTransform& worldTrans) { in setWorldTransform() argument51 worldTransform = worldTrans; in setWorldTransform()55 void jmeMotionState::setKinematicTransform(const btTransform& worldTrans) { in setKinematicTransform() argument56 worldTransform = worldTrans; in setKinematicTransform()
50 virtual void getWorldTransform(btTransform& worldTrans) const;51 virtual void setWorldTransform(const btTransform& worldTrans);52 void setKinematicTransform(const btTransform& worldTrans);
83 public synchronized void setWorldTransform(Transform worldTrans) { in setWorldTransform() argument87 motionStateTrans.set(worldTrans); in setWorldTransform()88 Converter.convert(worldTrans.origin, worldLocation); in setWorldTransform()89 Converter.convert(worldTrans.basis, worldRotation); in setWorldTransform()
1006 Vector3f worldTrans = getWorldTranslation(); in center() local1009 Vector3f absTrans = worldTrans.subtract(worldCenter); in center()