Home
last modified time | relevance | path

Searched refs:AInputQueue (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/include/android/
Dinput.h800 struct AInputQueue;
801 typedef struct AInputQueue AInputQueue; typedef
807 void AInputQueue_attachLooper(AInputQueue* queue, ALooper* looper,
813 void AInputQueue_detachLooper(AInputQueue* queue);
820 int32_t AInputQueue_hasEvents(AInputQueue* queue);
826 int32_t AInputQueue_getEvent(AInputQueue* queue, AInputEvent** outEvent);
836 int32_t AInputQueue_preDispatchEvent(AInputQueue* queue, AInputEvent* event);
842 void AInputQueue_finishEvent(AInputQueue* queue, AInputEvent* event, int handled);
Dnative_activity.h199 void (*onInputQueueCreated)(ANativeActivity* activity, AInputQueue* queue);
206 void (*onInputQueueDestroyed)(ANativeActivity* activity, AInputQueue* queue);
/frameworks/base/core/jni/
Dandroid_app_NativeActivity.cpp110 AInputQueue::AInputQueue(const sp<InputChannel>& channel, int workWrite) : in AInputQueue() function in AInputQueue
128 AInputQueue::~AInputQueue() { in ~AInputQueue()
133 void AInputQueue::attachLooper(ALooper* looper, int ident, in attachLooper()
142 void AInputQueue::detachLooper() { in detachLooper()
147 int32_t AInputQueue::hasEvents() { in hasEvents()
162 int32_t AInputQueue::getEvent(AInputEvent** outEvent) { in getEvent()
234 bool AInputQueue::preDispatchEvent(AInputEvent* event) { in preDispatchEvent()
250 void AInputQueue::finishEvent(AInputEvent* event, bool handled, bool didDefaultHandling) { in finishEvent()
286 void AInputQueue::dispatchEvent(android::KeyEvent* event) { in dispatchEvent()
295 void AInputQueue::finishPreDispatch(int seq, bool handled) { in finishPreDispatch()
[all …]
/frameworks/base/include/android_runtime/
Dandroid_app_NativeActivity.h68 struct AInputQueue { struct
71 explicit AInputQueue(const android::sp<android::InputChannel>& channel, int workWrite);
74 ~AInputQueue();
/frameworks/base/native/android/
Dinput.cpp270 void AInputQueue_attachLooper(AInputQueue* queue, ALooper* looper, in AInputQueue_attachLooper()
275 void AInputQueue_detachLooper(AInputQueue* queue) { in AInputQueue_detachLooper()
279 int32_t AInputQueue_hasEvents(AInputQueue* queue) { in AInputQueue_hasEvents()
283 int32_t AInputQueue_getEvent(AInputQueue* queue, AInputEvent** outEvent) { in AInputQueue_getEvent()
287 int32_t AInputQueue_preDispatchEvent(AInputQueue* queue, AInputEvent* event) { in AInputQueue_preDispatchEvent()
291 void AInputQueue_finishEvent(AInputQueue* queue, AInputEvent* event, int handled) { in AInputQueue_finishEvent()