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Searched refs:EventThread (Results 1 – 8 of 8) sorted by relevance

/frameworks/native/services/surfaceflinger/
DEventThread.cpp39 EventThread::EventThread(const sp<SurfaceFlinger>& flinger) in EventThread() function in android::EventThread
50 void EventThread::onFirstRef() { in onFirstRef()
55 sp<EventThread::Connection> EventThread::createEventConnection() const { in createEventConnection()
56 return new Connection(const_cast<EventThread*>(this)); in createEventConnection()
59 status_t EventThread::registerDisplayEventConnection( in registerDisplayEventConnection()
60 const sp<EventThread::Connection>& connection) { in registerDisplayEventConnection()
67 status_t EventThread::unregisterDisplayEventConnection( in unregisterDisplayEventConnection()
68 const wp<EventThread::Connection>& connection) { in unregisterDisplayEventConnection()
75 void EventThread::removeDisplayEventConnection( in removeDisplayEventConnection()
76 const wp<EventThread::Connection>& connection) { in removeDisplayEventConnection()
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DEventThread.h42 class EventThread : public Thread, public DisplayHardware::VSyncHandler {
45 Connection(const sp<EventThread>& eventThread);
60 sp<EventThread> const mEventThread;
66 EventThread(const sp<SurfaceFlinger>& flinger);
DMessageQueue.h35 class EventThread; variable
81 sp<EventThread> mEventThread;
99 void setEventThread(const sp<EventThread>& events);
DAndroid.mk5 EventThread.cpp \
DMessageQueue.cpp93 void MessageQueue::setEventThread(const sp<EventThread>& eventThread) in setEventThread()
DSurfaceFlinger.h52 class EventThread; variable
390 sp<EventThread> mEventThread;
DSurfaceFlinger.cpp300 mEventThread = new EventThread(this); in readyToRun()
1860 VSyncWaiter(const sp<EventThread>& eventThread) { in VSyncWaiter()
/frameworks/base/tests/touchlag/
Dtouchlag.cpp141 class EventThread : public Thread { class in TouchEvents
167 EventThread() : Thread(false), in EventThread() function in TouchEvents::EventThread
173 sp<EventThread> thread;
177 thread = new EventThread(); in TouchEvents()