Searched refs:EventThread (Results 1 – 8 of 8) sorted by relevance
39 EventThread::EventThread(const sp<SurfaceFlinger>& flinger) in EventThread() function in android::EventThread50 void EventThread::onFirstRef() { in onFirstRef()55 sp<EventThread::Connection> EventThread::createEventConnection() const { in createEventConnection()56 return new Connection(const_cast<EventThread*>(this)); in createEventConnection()59 status_t EventThread::registerDisplayEventConnection( in registerDisplayEventConnection()60 const sp<EventThread::Connection>& connection) { in registerDisplayEventConnection()67 status_t EventThread::unregisterDisplayEventConnection( in unregisterDisplayEventConnection()68 const wp<EventThread::Connection>& connection) { in unregisterDisplayEventConnection()75 void EventThread::removeDisplayEventConnection( in removeDisplayEventConnection()76 const wp<EventThread::Connection>& connection) { in removeDisplayEventConnection()[all …]
42 class EventThread : public Thread, public DisplayHardware::VSyncHandler {45 Connection(const sp<EventThread>& eventThread);60 sp<EventThread> const mEventThread;66 EventThread(const sp<SurfaceFlinger>& flinger);
35 class EventThread; variable81 sp<EventThread> mEventThread;99 void setEventThread(const sp<EventThread>& events);
5 EventThread.cpp \
93 void MessageQueue::setEventThread(const sp<EventThread>& eventThread) in setEventThread()
52 class EventThread; variable390 sp<EventThread> mEventThread;
300 mEventThread = new EventThread(this); in readyToRun()1860 VSyncWaiter(const sp<EventThread>& eventThread) { in VSyncWaiter()
141 class EventThread : public Thread { class in TouchEvents167 EventThread() : Thread(false), in EventThread() function in TouchEvents::EventThread173 sp<EventThread> thread;177 thread = new EventThread(); in TouchEvents()