Searched refs:FLOAT_32 (Results 1 – 11 of 11) sorted by relevance
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
D | ShaderParam.java | 77 if (subElem.getDataType() == Element.DataType.FLOAT_32) { in fillInParams() 90 if (subElem.getDataType() == Element.DataType.FLOAT_32) { in fillInParams()
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/frameworks/base/graphics/java/android/renderscript/ |
D | Element.java | 119 FLOAT_32 (2, 4), enumConstant 379 rs.mElement_F32 = createUser(rs, DataType.FLOAT_32); in F32() 513 rs.mElement_FLOAT_2 = createVector(rs, DataType.FLOAT_32, 2); in F32_2() 520 rs.mElement_FLOAT_3 = createVector(rs, DataType.FLOAT_32, 3); in F32_3() 527 rs.mElement_FLOAT_4 = createVector(rs, DataType.FLOAT_32, 4); in F32_4() 866 case FLOAT_32: in createVector()
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D | Mesh.java | 789 Element.DataType.FLOAT_32, in create()
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D | Allocation.java | 294 if (mType.mElement.mType == Element.DataType.FLOAT_32) { in validateIsFloat32()
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/frameworks/base/tests/RenderScriptTests/tests/src/com/android/rs/test/ |
D | UT_element.java | 102 simpleElem.getDataType() == DataType.FLOAT_32); in testJavaSide()
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/frameworks/rs/cpp/ |
D | Element.cpp | 82 CREATE_USER(F32, FLOAT_32); 124 CREATE_VECTOR(F32, FLOAT_32);
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/frameworks/rs/scriptc/ |
D | rs_types.rsh | 460 * MATRIX the three matrix types contain FLOAT_32 elements and are treated
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/frameworks/base/api/ |
D | 14.txt | 17818 enum_constant public static final android.renderscript.Element.DataType FLOAT_32;
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D | 15.txt | 17945 enum_constant public static final android.renderscript.Element.DataType FLOAT_32;
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D | current.txt | 18907 enum_constant public static final android.renderscript.Element.DataType FLOAT_32;
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D | 16.txt | 18907 enum_constant public static final android.renderscript.Element.DataType FLOAT_32;
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