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Searched refs:FLOAT_32 (Results 1 – 11 of 11) sorted by relevance

/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
DShaderParam.java77 if (subElem.getDataType() == Element.DataType.FLOAT_32) { in fillInParams()
90 if (subElem.getDataType() == Element.DataType.FLOAT_32) { in fillInParams()
/frameworks/base/graphics/java/android/renderscript/
DElement.java119 FLOAT_32 (2, 4), enumConstant
379 rs.mElement_F32 = createUser(rs, DataType.FLOAT_32); in F32()
513 rs.mElement_FLOAT_2 = createVector(rs, DataType.FLOAT_32, 2); in F32_2()
520 rs.mElement_FLOAT_3 = createVector(rs, DataType.FLOAT_32, 3); in F32_3()
527 rs.mElement_FLOAT_4 = createVector(rs, DataType.FLOAT_32, 4); in F32_4()
866 case FLOAT_32: in createVector()
DMesh.java789 Element.DataType.FLOAT_32, in create()
DAllocation.java294 if (mType.mElement.mType == Element.DataType.FLOAT_32) { in validateIsFloat32()
/frameworks/base/tests/RenderScriptTests/tests/src/com/android/rs/test/
DUT_element.java102 simpleElem.getDataType() == DataType.FLOAT_32); in testJavaSide()
/frameworks/rs/cpp/
DElement.cpp82 CREATE_USER(F32, FLOAT_32);
124 CREATE_VECTOR(F32, FLOAT_32);
/frameworks/rs/scriptc/
Drs_types.rsh460 * MATRIX the three matrix types contain FLOAT_32 elements and are treated
/frameworks/base/api/
D14.txt17818 enum_constant public static final android.renderscript.Element.DataType FLOAT_32;
D15.txt17945 enum_constant public static final android.renderscript.Element.DataType FLOAT_32;
Dcurrent.txt18907 enum_constant public static final android.renderscript.Element.DataType FLOAT_32;
D16.txt18907 enum_constant public static final android.renderscript.Element.DataType FLOAT_32;