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Searched refs:GL (Results 1 – 25 of 43) sorted by relevance

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/frameworks/base/opengl/java/android/opengl/
DGLDebugHelper.java22 import javax.microedition.khronos.opengles.GL;
79 public static GL wrap(GL gl, int configFlags, Writer log) { in wrap()
DGLWrapperBase.java19 import javax.microedition.khronos.opengles.GL;
31 implements GL, GL10, GL10Ext, GL11, GL11Ext, GL11ExtensionPack {
32 public GLWrapperBase(GL gl) { in GLWrapperBase()
DGLSurfaceView.java29 import javax.microedition.khronos.opengles.GL;
644 GL wrap(GL gl); in wrap()
1111 GL createGL() { in createGL()
1113 GL gl = mEglContext.getGL(); in createGL()
/frameworks/base/opengl/java/javax/microedition/khronos/egl/
DEGLContext.java19 import javax.microedition.khronos.opengles.GL;
29 public abstract GL getGL(); in getGL()
/frameworks/base/opengl/java/com/google/android/gles_jni/
DEGLContextImpl.java20 import javax.microedition.khronos.opengles.GL;
32 public GL getGL() { in getGL()
/frameworks/native/opengl/tools/glgen/stubs/jsr239/
DGLHeader.java-if1 /* //device/java/android/javax/microedition/khronos/opengles/GL.java
20 public interface GL {
DGL10ExtHeader.java-if21 public interface GL10Ext extends GL {
DGL11ExtHeader.java-if21 public interface GL11Ext extends GL {
DGL11ExtensionPackHeader.java-if21 public interface GL11ExtensionPack extends GL {
/frameworks/base/docs/html/training/multiple-apks/
Dindex.jd35 to target specific device configurations. Each APK can target a specific set of GL
61 <dt><b><a href="texture.html">Creating Multiple APKs for Different GL Textures</a></b></dt>
62 <dd>Learn how to target Android devices based on their support for GL texture. Also learn
68 variable (screen size, API version, GL texture). Examples in the lesson target using a combination
Dtexture.jd1 page.title=Creating Multiple APKs for Different GL Textures
50 the fact they don’t all support the same set of GL textures. It may seem at the outset as though
171 <p>With regards to GL Textures, that last rule is important. It means that you should, for
172 instance, be <em>very</em> careful about using different GL formats in the same application. If you
177 different devices based on GL texture support, it’s going to be one texture format per APK.</p>
/frameworks/native/opengl/libs/GLES_trace/
Dgltrace.proto516 // A GL call's return data and arguments are formatted into this DataType
544 required int32 context_id = 1; // GL context ID
548 required Function function = 4 [default = invalid]; // GL function called
549 repeated DataType args = 5; // GL function's arguments
550 optional DataType returnValue = 6; // GL function's return value
DDESIGN.txt38 All GL calls are present in GLES_Trace/src/gltrace_api.cpp. This file is generated by the
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
DGL.java20 public interface GL { interface
DGL10Ext.java22 public interface GL10Ext extends GL {
DGL11Ext.java22 public interface GL11Ext extends GL {
DGL11ExtensionPack.java22 public interface GL11ExtensionPack extends GL {
/frameworks/native/opengl/tools/glgen/
Dgen32 GLFILE=out/javax/microedition/khronos/opengles/GL.java
107 for x in GL.java GL10.java GL10Ext.java GL11.java GL11Ext.java GL11ExtensionPack.java
/frameworks/base/docs/html/guide/topics/manifest/
Dsupports-gl-texture-element.jd39 <dd>Declares a single GL texture compression format that is supported by
42 <p>An application "supports" a GL texture compression format if it is capable of
66 <p>Applications and devices typically declare their supported GL texture
81 <dd>Specifies a single GL texture compression format supported by the application,
186 Google Play does not apply any filtering based on GL texture compression format.</p>
/frameworks/native/opengl/libagl/
Dcontext.h598 typedef ogles_context_t* GL; typedef
599 void (*renderPoint)(GL, vertex_t*);
600 void (*renderLine)(GL, vertex_t*, vertex_t*);
601 void (*renderTriangle)(GL, vertex_t*, vertex_t*, vertex_t*);
/frameworks/native/opengl/tests/testViewport/src/com/android/test/
DTestView.java48 import javax.microedition.khronos.opengles.GL;
186 public void createBufferObjects(GL gl) { in createBufferObjects()
/frameworks/base/docs/html/about/dashboards/
Dindex.jd192 <h2 id="OpenGL">Open GL Version</h2>
204 &lt;supports-gl-texture&gt;}</a> element to declare the GL compression formats that your application
231 src="http://chart.googleapis.com/chart?cht=p&chs=400x250&chco=c4df9b,6fad0c&chl=GL%201.1%20only|GL%…
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGLTextureViewActivity.java42 import javax.microedition.khronos.opengles.GL;
146 private GL mGL;
/frameworks/base/packages/SystemUI/src/com/android/systemui/
DImageWallpaper.java43 import javax.microedition.khronos.opengles.GL;
119 private GL mGL;
/frameworks/base/core/java/android/view/
DHardwareRenderer.java40 import javax.microedition.khronos.opengles.GL;
606 GL mGl;
891 GL createEglSurface(SurfaceHolder holder) throws Surface.OutOfResourcesException { in createEglSurface()

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