Searched refs:HardwareLayer (Results 1 – 9 of 9) sorted by relevance
/frameworks/base/core/java/android/view/ |
D | HardwareLayer.java | 31 abstract class HardwareLayer { class 46 HardwareLayer() { in HardwareLayer() method in HardwareLayer 58 HardwareLayer(int width, int height, boolean isOpaque) { in HardwareLayer() method in HardwareLayer
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D | HardwareRenderer.java | 412 abstract HardwareLayer createHardwareLayer(boolean isOpaque); in createHardwareLayer() 423 abstract HardwareLayer createHardwareLayer(int width, int height, boolean isOpaque); in createHardwareLayer() 434 abstract SurfaceTexture createSurfaceTexture(HardwareLayer layer); in createSurfaceTexture() 443 abstract void setSurfaceTexture(HardwareLayer layer, SurfaceTexture surfaceTexture); in setSurfaceTexture() 1439 HardwareLayer createHardwareLayer(boolean isOpaque) { in createHardwareLayer() 1444 HardwareLayer createHardwareLayer(int width, int height, boolean isOpaque) { in createHardwareLayer() 1449 SurfaceTexture createSurfaceTexture(HardwareLayer layer) { in createSurfaceTexture() 1454 void setSurfaceTexture(HardwareLayer layer, SurfaceTexture surfaceTexture) { in setSurfaceTexture()
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D | HardwareCanvas.java | 85 abstract void drawHardwareLayer(HardwareLayer layer, float x, float y, Paint paint); in drawHardwareLayer()
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D | GLES20Layer.java | 25 abstract class GLES20Layer extends HardwareLayer {
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D | TextureView.java | 108 private HardwareLayer mLayer; 335 HardwareLayer getHardwareLayer() { in getHardwareLayer()
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D | View.java | 3018 private HardwareLayer mHardwareLayer; 12139 HardwareLayer getHardwareLayer() { 12378 final HardwareLayer layer = getHardwareLayer(); 12437 private DisplayList getHardwareLayerDisplayList(HardwareLayer layer) { 13321 final HardwareLayer layer = getHardwareLayer();
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D | GLES20Canvas.java | 395 void drawHardwareLayer(HardwareLayer layer, float x, float y, Paint paint) { in drawHardwareLayer()
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D | ViewRootImpl.java | 283 HardwareLayer mResizeBuffer;
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/frameworks/base/ |
D | preloaded-classes | 806 android.view.HardwareLayer
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