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Searched refs:INPUT_DEVICE_CLASS_GAMEPAD (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/services/input/
DEventHub.h108 INPUT_DEVICE_CLASS_GAMEPAD = 0x00000040, enumerator
DEventHub.cpp1148 device->classes |= INPUT_DEVICE_CLASS_GAMEPAD; in openDeviceLocked()
DInputReader.cpp446 if (classes & INPUT_DEVICE_CLASS_GAMEPAD) { in createDeviceLocked()